- About the Challenge
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The Ultimate Challenge. Seven developers competed for seven weeks to create apps that utilized the latest Ultrabook convertible hardware along with the Intel Perceptual Computing SDK and camera to build the Ultimate app prototype. And the Ultimate Coder is: Sixense Studios!
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We have a winner! |
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This Is It! |
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Judges are testing apps! |
Latest from the Challengers
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Sixense Studios |
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Lee Lee has managed to squeeze in a few last minute additions to his teleconferencing app, which he’s made available for download – along with the full source code. Read more> |
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Code-Monkeys |
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Simian Squared |
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Quel Solaar
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Infrared5/Brass Monkey |
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Peter: |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
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Week Six Recap |
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Developers Are Nearing The Finish Line |
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Judges Have Reviewed This Week's Work |
Latest from the Challengers
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Sixense Studios |
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Lee Lee had a good week at GDC, testing his teleconferencing app on both attendees and fellow Ultimate Coders. VOIP, network data syncing, and voice recognition in a very crowded room were what Lee worked on, along with some gesture ambiguity and connection speeds. Read more> |
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Code-Monkeys |
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Simian Squared |
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Infrared5/Brass Monkey |
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Peter: |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
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A Look Back At Week 5 - Now to GDC! |
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Coders Are Making Amazing Progress |
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Judges Have Weighed In |
Latest from the Challengers
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Sixense Studios |
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Lee Lee’s topped his personal record this week for the longest coding streak ever, and he’s a got a lot to show for it: voice control and a new background. From here on out it’s all about polish. Read more> |
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Code-Monkeys |
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Simian Squared
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Quel Solaar |
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Infrared5/Brass Monkey |
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Peter: |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
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Week Four Recap |
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We're Halfway There |
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Judges Weigh In |
Latest from the Challengers
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Sixense Studios |
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Lee Lee demos conferencing in action in this week’s post. He also gives us a detailed description of how the perceptual 3E avatar works, along with his troubles getting the voice networking to work. Read more> |
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Code-Monkeys |
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Simian Squared
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Quel Solaar |
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Infrared5/Brass Monkey |
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Peter |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
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Week Three Recap |
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Developers Are Forging Ahead |
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Judges Have Weighed In |
Latest from the Challengers
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Sixense Studios |
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Lee Lee gives us a video demo of his teleconferencing software in action, live from a virtual boardroom. He’s working on gaze tracking, document interaction, and it looks like audio is next on the to-do list. Read more> |
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Code-Monkeys |
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Simian Squared |
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Quel Solaar |
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Infrared5/Brass Monkey |
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Peter: |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
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Week Two Recap |
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Week 2 and we're off and running! |
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Thoughts on Week 2 |
Latest from the Challengers
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Sixense Studios |
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Lee Lee gives us a “day in the life” view of how he wrangled the Perceptual Camera into generating a 3D construct in an initial prototype. Read more › |
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Code-Monkeys |
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Simian Squared |
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Quel Solaar |
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Infrared5/Brass Monkey |
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Peter: |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
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It's A Wrap: A Look Back At Week One |
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Hello, World! |
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First Thoughts From Judges |
Latest from the Challengers
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Sixense Studios |
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Lee Lee gives us a detailed look at his background and what he intends for this new PerC project, complete with videos. Read more> |
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Code-Monkeys |
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Simian Squared |
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Quel Solaar |
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Infrared5/Brass Monkey |
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Peter: |
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Latest from the Judges
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Steve |
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Chris |
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Nicole |
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Sascha |
Meet the Contestants
Select a contestant for more info
Developer Profiles
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Sixense Studios Sixense Entertainment was founded in 2007 by a team of experts in the visual simulation and entertainment industries. We recognized that the full potential of a 3D experience would only be achieved by a system that could recognize the user’s every gesture. With this in mind, Sixense has designed the ideal control platform for interacting intuitively with digital media in homes worldwide. Building on our ultra-precise motion tracking hardware technology we have created a software development platform for all motion input devices to deliver superior solutions for gaming, fitness, 3DTV control and other interactive media. |
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Lee Bamber Lee has over 20 years’ experience in the games industry and was involved with the very first version of LEGO Mindstorms that turns every day Lego into programmable robots! He started programming at the age of nine on the Commodore VIC-20 and over the next three decades went on to create such brands as Dark Basic, The 3D Gamemaker, FPS Creator and App Game Kit. |
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Code-Monkeys Code-Monkeys is an application and web development company delivering award-winning solutions for over 12 years. Combining unparalleled experience, comprehensive capabilities across all industries and using the best technology on the market, we are a full-service application development company focused on building applications that solve problems, affect change, and help grow business. |
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Simian Squared Simian Squared are a British video game developer, founded by brothers Robert Cummings and Giuseppe Landolina with a passion for unique and challenging projects. You may recognise them as the developers of Physynth, a uniquely beautiful physics-driven musical experience and The Other Brothers, a soon to be released platformer with a striking, modern take on retro style. |
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Quel Solaar Eskil Steenberg runs Quel Solaar as a an independent development and research studio, working on games, creative tools, and technologies. While perhaps most known for the procedural action adventure game "Love", Quel Solaar has also produced a range of creative tool for everything form 3D modeling, to asset management and texturing. The studio has a strong commitment to opensource and shares much of the developed libraries and technologies under a Free BSD licence. |
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Infrared5/Brass Monkey Infrared5 is a digital agency that builds cutting edge technology for its clients like LucasFilm, Hasbro, Match.com and more. The business was originally started in 2007 based on our team members’ creation of the open source media server red5: http://red5.org. Since then we have expanded our areas of expertise to include web, desktop and mobile experiences. When working on the Star Wars: Trench Run project in 2009, our team members pushed the boundaries once again creating Brass Monkey: http://playbrassmonkey.com, a next generation browser based game system that uses phones as game controllers. |
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Peter O'Hanlon Having been hooked on programming for more years than I can remember, it’s fair to say that I’ve developed on a wide variety of machines and platforms. While I used to work primarily with C/C++, for the last 11 years, I’ve focused heavily on C#, first with Windows Forms and ASP.NET, and for the last five years or so on WPF. In doing so, I’ve come to be fairly well known on Code Project. |
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Sixense StudiosLocation: U.S. Sixense Studios' UpdatesWeek 7 Week 6 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundSixense Entertainment was founded in 2007 by a team of experts in the visual simulation and entertainment industries. We recognized that the full potential of a 3D experience would only be achieved by a system that could recognize the user’s every gesture. With this in mind, Sixense has designed the ideal control platform for interacting intuitively with digital media in homes worldwide. Building on our ultra-precise motion tracking hardware technology we have created a software development platform for all motion input devices to deliver superior solutions for gaming, fitness, 3DTV control and other interactive media. Sixense now develops immersive software content for all motion tracking technologies, including electromagnetic trackers (such as the Razer Hydra), depth cameras (such as Intel’s upcoming desktop camera) and hybrid inertial/optical systems (such as Sony’s PlayStation Move). Our first PlayStation 3 title, Portal 2 In Motion, was voted Best Use of PlayStation Move for 2012 by the readers of the official PlayStation blog. Sixense also developed the featured demo of the new depth camera for Intel’s keynote at CES 2013. ProjectPuppet Theater is a freeform and creative experience that allows users to intuitively interact with virtual puppets using motion input. Technology
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Lee BamberLocation:UK Lee's UpdatesWeek 7 Week 6 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundLee has over 20 years’ experience in the games industry and was involved with the very first version of LEGO Mindstorms that turns every day Lego into programmable robots! He started programming at the age of nine on the Commodore VIC-20 and over the next three decades went on to create such brands as Dark Basic, The 3D Gamemaker, FPS Creator and App Game Kit (with a little help from his friends at The Game Creators). His hobbies include skiing and drinking tea. ProjectA great ‘Perceptual Computing’ app must provide an experience that transcends the limitations of existing solutions. My project will be to create a new breed of Webcam software which solves the problem of bandwidth lag while teleconferencing with multiple users over the internet. At the same time, I will build features into the app to allow hands-free sharing and manipulation of images, voice and facial synthesis to protect your privacy and my favourite; the ability to transport yourself into a virtual 3D scene such as a conference room or Viking mead hall. Markets include professional video conferencing, remote-learning and of course entertainment and gaming. With only seven weeks to code this app from scratch, it’s ambitious to the point of foolishness, but I love a challenge and the final product (if I survive) will be the ‘must have’ app for your camera. TechnologyWhat technology will you use: Creative Gesture Camera What development language, frameworks will you use: Dark Basic Professional & PerC SDK Type of app: Game, tool, photo, music, education: Webcam Your starting place: Related work done to date: New App |
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Code-MonkeysLocation: U.S. Dev's UpdatesWeek 7 Week 6 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundCode-Monkeys is an application and web development company delivering award-winning solutions for over 12 years. Combining unparalleled experience, comprehensive capabilities across all industries and using the best technology on the market, we are a full-service application development company focused on building applications that solve problems, affect change, and help grow business. Our strategy builds on our expertise and allows our clients to feel confident and secure that we’re capable of building and implementing any application and they know we’ll get the job done on time and on budget. Project/TechnologyPerC, sensors, Ultrabook, Sony Tablet Tap 20 Unity, our own Unity Plugins for Stargate Gunship. Type of app: Game Your starting place: A game that is in development but only touch based. - Destination: We plan to write multi-touch plugins as well as full perceptual plugins for Unity 4 and windows 8. Currently Unity does not support either but we have the tools and the knowhow to create our own pathway. We will publish on the Windows Store. |
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Simian SquaredLocation: UK Dev's UpdatesWeek 7 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundSimian Squared are a British video game developer, founded by brothers Robert Cummings and Giuseppe Landolina with a passion for unique and challenging projects. You may recognise them as the developers of Physynth, a uniquely beautiful physics-driven musical experience and The Other Brothers, a soon to be released platformer with a striking, modern take on retro style. ProjectWe will be creating an immersive, experience that will give users the chance to use their hands to sculpt digital clay into pottery. The user will use physical gestures and motions to mould, manipulate and then paint the clay. We will put a large emphasis on getting it to feel as natural, and look as beautiful as possible to give the user a wonderful experience that also fully demonstrates the power of the PerC and Ultrabook. Technology We will be using the PerC hardware to allow the user to interact directly with their digital clay - sculpting, moulding and painting it physically with their hands as well as using the Ultrabook's unique form factor and it's touch screen to access the tools. We will be using Unity and our proprietary engine, Simian Tech. Type of app: Entertainment, Creativity Your starting place: With Physynth, one of our goals was to look at new ways to create an immersive experience for the user. We used the device's physical orientation to simulate light passing across the surfaces as you moved it, as if it were an actual physical device, as well as adjusting the onscreen graphics in relation to your movement to create a unique sense of 3D depth. We had just really scratched the surface of what we wanted to do at the time, and with the PerC hardware, we'll be going all-out with these kinds of technology. Physynth was aimed at musicians, however this time we're creating something that anyone of any age and background can appreciate and enjoy. |
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Quel SolaarLocation: Sweden Dev's UpdatesWeek 7 Week 6 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundEskil Steenberg runs Quel Solaar as a an independent development and research studio, working on games, creative tools, and technologies. While perhaps most known for the procedural action adventure game "Love", Quel Solaar has also produced a range of creative tool for everything form 3D modeling, to asset management and texturing. The studio has a strong commitment to opensource and shares much of the developed libraries and technologies under a Free BSD licence. Project/TechnologyThe project under taken during the challenge will be to enhance a simple to use platform library with features such as multitouch, tilt sensors, head-tracking and stereoscopics. There are several different types of existing applications such as "Adri Om", a data visualization tool, (http://youtu.be/KJ-0ETTjHDk) and "Dark side of the moon", a Real Time strategy game (https://www.youtube.com/watch?v=uFvAMPsO-NA) using the platform library that will be modified to showcase the possibilities with these technologies. Further I will develop a identified interface toolkit with sliders, buttons, menus and so on designed specifically for software development where the application may run on as diverse hardware setups as: tablets, TVs, PCs, Laptops, convertibles, tables, head-mounted displays or large scale multi-user walls and include features such as wands, head tracking, multitouch and stereoscopics. |
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Infrared5/Brass MonkeyLocation: U.S. Dev's UpdatesWeek 7 Week 6 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundInfrared5 is a digital agency that builds cutting edge technology for its clients like LucasFilm, Hasbro, Match.com and more. The business was originally started in 2007 based on our team members’ creation of the open source media server red5: http://red5.org. Since then we have expanded our areas of expertise to include web, desktop and mobile experiences. When working on the Star Wars: Trench Run project in 2009, our team members pushed the boundaries once again creating Brass Monkey: http://playbrassmonkey.com, a next generation browser based game system that uses phones as game controllers. ProjectWe are interested in what becomes possible when combining game play experiences like those available on Nintendo’s Wii U and Microsoft’s Kinect. To that end, we plan on using the perceptual computing SDK for head tracking, allowing the player to essentially peer into the tablet/laptop screen like a window. When the player moves his/her head the view of the 3D world will change depending on the angle of the player’s vision. We’ve seen other experiments of this sort and believe that combining this with a smartphone as a controller would create a very realist and immersive experience. In this game, the player would be using the phone as a virtual steering wheel where he/she drives a vehicle in the 3D environment. When the player turns his/her head the view changes so that it feels like he/she is literally looking though the vehicle’s windshield into a real world. In addition to this core mechanic of the game, we plan on experimenting with other features like having the driver player dodge projectiles that are coming towards his/her head to avoid being killed in the game and using eye tracking for aiming and shooting. TechnologyWhat technology will you use (ie PerC, sensors) - Brass Monkey SDK, Intel Perceptual Computing SDK What development language, frameworks will you use - Unity/C# Type of app: Game, tool, photo, music, education - Game Your starting place: Related work done to date - Brass Monkey SDK |
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Peter O'HanlonLocation: United Kingdom Week 7 Week 6 Week 5 Week 4 Week 3 Week 2 Week 1 BackgroundHaving been hooked on programming for more years than I can remember, it’s fair to say that I’ve developed on a wide variety of machines and platforms. While I used to work primarily with C/C++, for the last 11 years, I’ve focused heavily on C#, first with Windows Forms and ASP.NET, and for the last five years or so on WPF. In doing so, I’ve come to be fairly well known on Code Project, where I’ve written one or two articles that seem to have been well received. At the same time, I’ve released a few Open Sourcey type of things such as an MVVM framework for WPF and a couple of Visual Studio addin, as well as starting the XAML Experts group on Facebook. This is all part of my families fiendish master plan for me not to have a life. ProjectHuda is a photo editing application, which works differently to just about any photo editing package you’ve ever used before. In most applications of this type, edits are destructive – in other words, once you’ve saved it, the original picture is lost. By keeping things separate, you can change the order of filters, insert new filters, remove them and so on. Huda, makes use of the Ultrabook and Perceptual Computing to provide a wide variety of inputs and manipulations – bringing the type of manipulation you see in films like Minority Report to real world applications. TechnologyHuda will use touch screen, sensors, PerC – if time permits, it will also make use of the Intel cloud. It will be developed in WPF and C#. Huda is a photo editing application. Huda is being developed from scratch, but will use the AForge library for photo filters. |
Meet the Judges
Select a Judge for more info
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Steve "Chippy" Paine |
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Chris Maunders |
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Nicole Scott |
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Sascha Pallenberg
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Steve "Chippy" PaineLocation: Germany About SteveChippy is the owner of Ultrabooknews, Carrypad and UMPCPortal mobile computing websites which were started in 2006 just before the 'UMPC' was launched. Between 1985 and 2006 Chippy had a career in the Internet industry with roles ranging from customer service to IP security design. He started computing and coding in 1983, his first internet post was in 1988 and his first blog in 2000. He lives with his Wife and two kids in Germany. |
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Chris MaunderLocation: US About ChrisChris is the Australian co-founder, administrator, and chief editor of the Code Project, an active community where developers exchange ideas and keep up with the latest technologies to help with day-to-day programming. Chris has been programming in various languages since 1988 and is a global Microsoft Visual C++ MVP. |
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Nicole ScottLocation: US About NicoleNicole is an aspiring gypsy who is addicted to making videos about technology. She is currently based in Taipei because of her need to get her hands on the latest gadgets first and an enthusiastic attitude towards eating.She has been in online video since 2006 where she got her start as a technology journalist focused on mobile start-ups. In 2009, she moved to Taipei to launch Netbook News with Sascha Pallenberg. Following the trends and the evolution of the Netbook together the duo launched Post PC Nation and Mobile Geeks. When she is not delivering her sass online you can find her cycling the river path, passed out on a plane or with lips warm from laughter. |
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Sascha PallenbergLocation: Germany About Sascha PallenbergSascha is one of the best known German bloggers. He is currently situated in Taiwan and writing for the English blog Mobilegeeks.com and for the German Mobilegeeks.de. The main focus lies on Smartphones, Tablets and Notebooks. During three consecutive years in 2010-2012, Sascha won the Top 20 Smart Mobile Device Pundit Award for the most influential bloggers and journalists in the area of Mobile Computing. |
Watch the latest Ultimate Coder Challenge videos:
From behind the scenes commentary to breakthrough demos and early prototypes, experience the amazing sights and sounds of the Ultimate Coder Challenge via weekly videos from our Challengers and Judges.
Challengers' Videos:
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Lee Bamber |
Lee Bamber |
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Sixense |
Sixense |
Brass Monkey/Infrared5 |
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Code-Monkeys |
Judges' Videos:
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Steve “Chippy” Paine |
Steve “Chippy” Paine |
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Challengers' Videos:
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Lee Bamber |
Lee Bamber |
Peter O'Hanlon |
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Sixense |
Code-Monkeys |
Eskil Steenberg |
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Brass Monkey/Infrared5 |
Sixense |
Code-Monkeys |
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Lee Bamber |
Simian Squared |
Quel Solaar |
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Simian Squared |
Quel Solaar |
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Challengers' Videos:
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Lee Bamber |
Lee Bamber |
Lee Bamber |
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Peter O'Hanlon |
Eskil Steenberg |
Brass Monkey/Infrared5 |
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Sixense |
Simian Squared |
Challengers' Videos:
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Lee Bamber |
Lee Bamber |
Sixense |
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Sixense |
Brass Monkey/Infrared5 |
Code-Monkeys |
Judges' Video:
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Sascha Pallenberg, Nicole Scott, Steve "Chippy" Paine |
Challengers' Videos:
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Sixense |
Lee Bamber |
Code Monkeys |
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Quel Solaar |
Brass Monkey |
Judges' Video:
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Nicole Scott, Steve "Chippy" Paine, Sascha Pallenberg |
Challengers' Videos:
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Brass Monkeys, Simian Squared, Lee Bamber |
Brass Monkeys/Infrared5 |
Peter O'Hanlon |
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Lee Bamber |
Code Monkeys |
Sixense |
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Sixense |
Code Monkeys |
Challengers' Videos:
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Peter O'Hanlon |
Peter O'Hanlon |
Code Monkeys |
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Simian Squared |
Lee Bamber |
Lee Bamber |
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Lee Bamber |
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Lee Bamber |
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Sixense |
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