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A Better Approach to Visualizing Ocean Fog and Waves


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Chuck DeSylva describes and demonstrates a better way to generate fog and waves by off-loading calculations from the GPU when it was overloaded. This resulted in up to a 3X improvement in the frame rate. To read about this effort and download source/object, go to http://software.intel.com/en-us/articles/ocean-fog-using-direct3d-10/.


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