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Brief overview of technologies used in Intel’s Smoke Demo
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Orion Granatir, Brad Werth, and Omar Rodriguez discuss some of the technologies used in Intel’s Smoke demo. This demo was built to showcase one way to create a highly threaded game. This video examines why Smoke was created, how Intel’s Threading Building Block is utilized, and highlights some game technologies used in the demo. All of the source code for Smoke is available for download. >
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