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MeeGo* Graphics: Under the Hood

  • October 18, 2011
  • sylviaflores
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This talk highlights key technologies in the MeeGo* graphics stack and explains how they improve the MeeGo user experience.

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User interfaces based on the MeeGo* project can be highly dynamic and interactive, including 2D, 3D, and media integrated seamlessly together. To facilitate that innovation, the MeeGo graphics team has taken the traditional Linux* graphics stack and reworked it from top to bottom. Focusing on real-world MeeGo use cases, the graphics drivers have been tuned to improve performance while reducing power usage. This talk highlights key technologies in the MeeGo graphics stack and explains how they improve the MeeGo user experience.

BIO:

Keith Packard, Intel Lead Engineer for Linux Graphics

Keith Packard joined Intel's Open Source Technology Center four years ago to work on Linux graphics. He has worked in Unix and Linux graphics since 1986, receiving a Usenix Lifetime Achievement award in 1999 for his work on the X Window System.

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