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  • Intel® Technology Unlocks Barriers to Advance Creativity

    Intel® Technology Unlocks Barriers to Advance Creativity

    Expectations for pie-in-the-sky deliverablespresent great challenges to today’s audio and media creators. The broad spectrum of capture and delivery formats makes this an even more daunting task. Tim Claman, CTO of Avid, shares how ProTools*, Medi

    October 11, 2011 | oliviak

  • High-Fidelity Rebellion. . . Fighting for Order in End of Nations*

    High-Fidelity Rebellion. . . Fighting for Order in End of Nations*

    A brilliant merge of RTS and MMO gameplay makes for spectacular user experiences in End of Nations* where“fighting for freedom”in a stunning military environment scratches only the surface of what this game is about. Hear what Chris Rubyor, lead

    October 10, 2011 | oliviak

  • The PC:  A Superhero Platform

    The PC: A Superhero Platform

    The PC won’t be budging anytime soon from its central position in today’s world of digital gadgetry and interactive, online gaming. Dr. Ray Muzyka, co-founder of BioWare, gives intriguing insights into the PC’s future and reviews the coolest p

    October 10, 2011 | oliviak

  • Beyond Fascinating – The Elder Scrolls* V: Skyrim* Magnifies Awareness

    Beyond Fascinating – The Elder Scrolls* V: Skyrim* Magnifies Awareness

    Welcome to the summit of role-playing realism. “Elder Scrolls* V: Skyrim*‘remembers’ where you’ve been and what you’ve done,” said Craig Lafferty, project leader at Bethesda Game Studios. Tune in to this unveiling interview from E3 2011

    October 10, 2011 | oliviak

  • The PC Game Industry: Booming or Waning?

    The PC Game Industry: Booming or Waning?

    Four gaming-industry leaders explore where the PC will land among the other platforms borne from recent technological breakthroughs. The PC has a unique place among other devices and has played an incredible role for 20 years . . . is it possible fo

    October 10, 2011 | oliviak

  • New York Comic Con ’10 Rocks to Six Cores with the Core i7 Extreme

    New York Comic Con ’10 Rocks to Six Cores with the Core i7 Extreme

    Watch this showcase of the best of NY Comic Con 2010. You’ll see shots of state-of-the-art games such as Lost Planet* 2, Need for Speed* World, and Civilization* V as well as an infinite reality gaming device. What do they have in common? Intel®

    August 25, 2011 | oliviak

  • R.U.S.E.*Walk-Through Demo at GamesCom 2010

    R.U.S.E.*Walk-Through Demo at GamesCom 2010

    Find out how R.U.S.E.*puts you in charge of a huge army spread over thousands of kilometers of battlefield AND keeps the game play immersive—with the help of Intel® Core™ i7 processors. In-game footage of battle scenes included.

    August 25, 2011 | oliviak

  • Paris Witnesses Epic Samurai War

    Paris Witnesses Epic Samurai War

    With the release of Total War: Shogun 2, Creative Assembly massively increased the scale of their game engine and jacked up the “Wow!” factor. Players can now command up to 56,000 intricately detailed troops at once. Watch and learn about the po

    August 25, 2011 | oliviak

  • GamesCom ’10: Europe’s biggest gaming festival rocks to the Core i7

    GamesCom ’10: Europe’s biggest gaming festival rocks to the Core i7

    Get a hit of visual adrenaline from the crowds, games, demonstrations, and overall vibe of GamesCom 2010 with this video montage. Sponsored by Intel® Core™ i7 processor technology.

    August 25, 2011 | oliviak

  • All-Out Overclocking and Case Mod Blitz at BlizzCon

    All-Out Overclocking and Case Mod Blitz at BlizzCon

    Overclocking is competitive drag racing for your computer—all that matters is that you get from the start to the finish. If it blows up you might not like it, but it’s worth it! Watch for insider tips from competitive overclockers at BlizzCon 20

    August 25, 2011 | oliviak

  • PC speed freaks, Orcs, and Zergs horde at BlizzCon

    PC speed freaks, Orcs, and Zergs horde at BlizzCon

    Catch the flavor of BlizzCon 2010! With its legions of fans, 3D systems running everywhere, and overclockers with tricked-out case mods—the energy at BlizzCon 2010 is off the charts. Watch for Orcs, Zergs, and others in the too-real costume contes

    August 25, 2011 | oliviak

  • How the Gaming Community Co-Develops Game Worlds

    How the Gaming Community Co-Develops Game Worlds

    With a gaming community as committed as the fans of World of Warcraft*: Cataclysm are, you’ve got to have an adrenaline-packed gaming experience and stay in touch with the players. At BlizzCon 2010, the lead content designer of World of Warcraft*:

    August 25, 2011 | oliviak

  • Crafting the Most Cinematic Story in RTS Gaming

    Crafting the Most Cinematic Story in RTS Gaming

    Ever wonder how the story in your favorite RTS is developed? The leader writer for Starcraft* 2 gives you a sneak peak into the tools he used to create an amazing story with characters you can invest in. Watch and find out more.

    August 25, 2011 | oliviak

  • “Infinite Reality Gaming” with Microvision’s Gun Projector/Controller

    “Infinite Reality Gaming” with Microvision’s Gun Projector/Controller

    Interested in finding out what’s next in PC gaming? Then you’ve got to see this. At the NY Comic Con 2010, Microvision shows off an infinite reality gaming device, which communicates with a PC using an Intel® Core™ i7 processor Extreme Editio

    August 25, 2011 | oliviak

  • 15 Student Teams, 15 Games, 10-Week Deadline, 1 Victor

    15 Student Teams, 15 Games, 10-Week Deadline, 1 Victor

    What do you get when you toss together 75 game development contestants in 15 teams across three continents for ten weeks? You get one amazing competition. Add Intel® hardware and software and you have the ingredients for an explosion of creative ta

    August 25, 2011 | oliviak

  • Lost Planet* 2, gaming’s biggest shooter, debuts with Intel at New York Comic Con

    Lost Planet* 2, gaming’s biggest shooter, debuts with Intel at New York Comic Con

    Lost Planet* 2 is about overwhelming odds—you’re fighting against massive bosses. Find out how the amazing technology and visual effects work together so that, at the end of stages, you are truly terrified. Because of the scale of the enemy in L

    August 25, 2011 | oliviak