Intel

Intel ® Software Network

Intel Software TV

Building Games for Netbooks Part 3

  • Segment 2 of 3
  • August 24, 2011
  • Jerry Makare (Intel)
  • Download

Do you keep missing the train with new mobile game platform opportunities? Millions of netbooks are waiting to run your game, and millions more being added to the pool each year. In this session you'll learn how to optimize for CPU and GPU on In

Expand Description Collapse Description
Do you keep missing the train with new mobile game platform opportunities? Millions of netbooks are waiting to run your game, and millions more being added to the pool each year. In this session you'll learn how to optimize for CPU and GPU on Intel Atom based netbooks. We'll share tips and tricks for maximizing performance, battery life, connectivity, and development on this rapidly growing platform. You'll learn how to take advantage of the Intel Atom Developer Program to get your game running for this exciting new game platform!

Leave a Comment

To obtain technical support, please go to Software Support

Date Added | Popularity
Date Series Author
August 24, 2011 Building Games For Netbooks
  • 1
    Do you keep missing the train with new mobile game platform opportunities? Millions of netbooks are waiting to run your game, and millions more being added to the pool each year. In this session you'll learn how to optimize for CPU and GPU on In
Jerry Makare (Intel)
August 24, 2011 2008Linux World精彩的Moblin技术演讲
  • 1
    2008Linux World精彩的Moblin技术演讲。
Du Wei 杜伟 (Intel)
August 24, 2011 2008年台北IDF Moblin演示
  • 1
    2008年台北IDF Moblin演示
Du Wei 杜伟 (Intel)
August 24, 2011 Rapid development and deployment of MID applications using Adobe® AIR™
  • 1
    This video showcases the design steps, utilizing Adobe® Flex® Builder™ 3, and deployment of a simple Adobe® AIR™ application on an Intel® Atom™ based MID device. The steps are also described in a tutorial document including the HW and SW p
Petter Larsson (Intel)
1-13 of 13