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Bionic Commando Game Developer on Developing for the New Intel 8-Core Platform, Codenamed Skull Trail

  • Segment 0 of 4
  • August 24, 2011
  • dpotages
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David Potages, Grin Senior Engine Architect, learned from experience to start threading early, take advantage of performance tools, and create awesome new visual experiences for high-end gaming systems. David shows a preview of a not-yet-released ve

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David Potages, Grin Senior Engine Architect, learned from experience to start threading early, take advantage of performance tools, and create awesome new visual experiences for high-end gaming systems. David shows a preview of a not-yet-released version of Bionic Commando from GRIN running on the just launched Intel 8 core extreme gaming platform, codenamed Skull Trail. Develop your game at www.intel.com/software/graphics

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