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GDCE 2010: Parallelize your Games with Intel Threading Building Blocks

  • August 24, 2011
  • Michael J Huelskoetter
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Parallelize your Games with Intel Threading Building Blocks

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During Game Developers Conference 2010 we had the opportunity to talk to Dr. Mario Deilmann from Intel about Intel TBB and why game developers should consider using this template library. Moreover we learnt what the main benefits are of Intel TBB and how it can help developers to parallelize their games.

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