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Procedural and Multi-core Techniques to Take Visuals to the Next Level

  • August 24, 2011
  • Edward Plowman (Intel)
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In this session Ed Plowman explored how Allegorithmic utilizes multi-core architectures in the Substance tools and middleware space to deliver unseen texture qualities and new production and rendering strategies to game teams. This video is an overv

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In this session Ed Plowman explored how Allegorithmic utilizes multi-core architectures in the Substance tools and middleware space to deliver unseen texture qualities and new production and rendering strategies to game teams. This video is an overview of the session that was presented at GDC 2009 in San Francisco.

If you want more information on this topic please visit: http://www.intel.com/partner/visualcomputing

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