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GDCE 2010: Profile and debug your games with Intel Graphics Performance Analyzers

  • August 24, 2011
  • Michael J Huelskoetter
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GDCE 2010: Profile and debug your games with Intel Graphics Performance Analyzers

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During Game Developers Conference Europe 2010 we had the opportunity to talk to Steve Hughes from Intel about their tool suite Intel Graphics Performance Analyzers. With Intel GPA you can find and eliminate bottlenecks which prevent games from running as best as possible. Steve told us how developers benefit from Intel GPA 3.0 and answered the question, why game developers should user Intel GPA.

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