Intel

Intel ® Software Network

Intel Software TV

Date Added | Popularity
  • 2012 NAB Show: MAGIX AG Demonstrates Object-based Audio Editing with Samplitude

    2012 NAB Show: MAGIX AG Demonstrates Object-based Audio Editing with Samplitude

    Tim Dolbear, a professional audio engineer and a product specialist at MAGIX AG, demonstrates several of the unique features of Samplitude* Pro X and Sequoia* 12 audio production software at the NAB Show.

    May 17, 2012 | Mike lopez

  • CTO of NewTek: Professional Video Quality Should Be Available to Everyone

    CTO of NewTek: Professional Video Quality Should Be Available to Everyone

    The buzz around NAB 2012 was all about the professional-level technology available to anyone interested in video production.

    May 15, 2012 | Mike Lopez

  • Power & Performance Metrics in Intel® GPA 2012

    Power & Performance Metrics in Intel® GPA 2012

    This video describes and demonstrates the new processor metrics that are available with the 3rd generation Intel Core microarchitecture

    May 14, 2012 | Judy Hartley (Intel)

  • Game Developers Discuss Ivy Bridge DirectX11 Support at GDC 2012

    Game Developers Discuss Ivy Bridge DirectX11 Support at GDC 2012

    With the launch of the 3rd generation Intel® Core™ Processor Graphics (codename Ivy Bridge), several game companies are excited about the possibilities that Ivy Bridge DirectX11 support provides.

    May 7, 2012 | Jerry Baugh (Intel)

  • Game Developers Discuss Ivy Bridge

    Game Developers Discuss Ivy Bridge

    With the launch of the 3rd generation Intel® Core™ Processor Graphics (codename Ivy Bridge), several game companies are excited about the possibilities Ivy Bridge provides.

    May 7, 2012 | Jerry baugh (Intel)

  • Ivy Bridge Developer Guide Video

    Ivy Bridge Developer Guide Video

    IVB Development Guide Sample

    April 23, 2012 | Jerry Baugh (Intel)

  • CPU Texture Compositing

    CPU Texture Compositing

    A standard way of rendering terrain in games is to blend diffuse textures together using a mask texture to control which textures are visible.

    April 23, 2012 | Jerry Baugh (Intel)

  • New Intel® SDK for OpenCL* Applications 2012

    New Intel® SDK for OpenCL* Applications 2012

    Learn how the Intel® SDK for OpenCL* Applications 2012 now supports 3rd generation Intel® Core™ processors on both Intel® Processors and Intel® HD graphics 4000/2500. Join Suresh Rangarajulu, Marketing Manager for Intel® HD Graphics as he explains

    April 23, 2012 | Jerry Baugh

  • Mike Simpson from The Creative Assembly at GDC 2012

    Mike Simpson from The Creative Assembly at GDC 2012

    Creative Director Mike Simpson at The Creative Assembly describes how the Total War series runs on Ultrabooks and looks great on the current generation of Intel Graphics. For more information about Total War, see http://totalwar.com.

    April 18, 2012 | Jerry Baugh

  • Rich Lawrence of Sony Online Entertainment at GDC 2012

    Rich Lawrence of Sony Online Entertainment at GDC 2012

    Rich Lawrence, CTO of Sony Online Entertainment (SOE) talks about their upcoming release PlanetSide 2, describes the Intel tools SOE uses for development, what it is like to work with Intel, and his experience with Sandy Bridge.

    April 11, 2012 | Jerry Baugh (Intel)

  • Gaming on Ultrabooks Demo at GDC 2012

    Gaming on Ultrabooks Demo at GDC 2012

    Susmitha Vakkalanka, Marketing Strategy Manager for Intel HD Graphics and Media demonstrates League of Legends running on an Ultrabook. For more information, see intel.com/go/biv

    April 10, 2012 | Jerry Baugh (Intel)

  • Carlos Curran Demonstrates Havok at GDC 2012

    Carlos Curran Demonstrates Havok at GDC 2012

    Carlos Curran demonstrates the Havok destruction system, cloth simulation, and the recently released Havok Vision Engine.

    April 10, 2012 | Jerry Baugh (Intel)

  • Blizzard Entertainment’s Diablo III Demo at GDC 2012

    Blizzard Entertainment’s Diablo III Demo at GDC 2012

    Stephanie Johnson, Blizzard Community Manager demonstrates the Diablo III beta running on an Intel-processor based laptop. For more information, see us.battle.net/d3.

    April 6, 2012 | Jerry Baugh (Intel)

  • The Tech of Puss in Boots

    The Tech of Puss in Boots

    Puss In Boots is the latest example of how great technology enables awe-inspiring filmmaking at DreamWorks Animation.

    April 4, 2012 | Hits Narendra (Intel)

  • Jeff Pobst of Hidden Path Entertainment at GDC 2012

    Jeff Pobst of Hidden Path Entertainment at GDC 2012

    Jeff Pobst of Hidden Path Entertainment briefly discusses their upcoming release of Counter Strike: Global Offensive and how it runs well on Intel hardware.

    April 2, 2012 | Jerry Makare (Intel)

  • Wolfgang Engel of Confetti at GDC 2012

    Wolfgang Engel of Confetti at GDC 2012

    Wolfgang Engel of Confetti, Inc. describes optimization of their software for Sandy Bridge and how Confetti used Intel GPA for this process.

    March 30, 2012 | Jerry Makare (Intel)

Date Added | Popularity
Episode # Air Date Episode Name Hosts
  September 29, 2011
Visualize This! 54 - Dave Valdovinos
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! 53 - Wolfgang Engel and Peter Santoki
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! 52 - Audri Phillips
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! 51 - Adam Lake, Intel OpenCL SDK
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! 49 - Philip Taylor
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Tim Browne
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Joe van den Heuvel
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Frank Pearce
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Tim Ernst
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Emotional Robots
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - James Russell
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Jon Mavor
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Ross Borden
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - John Martin
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
  September 29, 2011
Visualize This! at GDC11 - Rick Raymo
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta. 
Arti Gupta (Intel)  
Date Added | Popularity
Date Series Author
August 25, 2011 Efficient Scaling in a Task Based Game Engine
  • 1
    Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples algorithmic parallelism from implementation, allo
  • 2
    Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples algorithmic parallelism from implementation, allo
Jerry Makare (Intel)
August 25, 2011 Cowboy Hat Demo
  • 1
    Xintian Wu, Intel Software Architect walks through an example application that demonstrates use of face recognition using sample code from the Media SDK 2.0.
Jerry Makare (Intel)
August 24, 2011 GDCE 2010:
  • 1
    During GDCE 2010 Leigh Davies from Intel showed us the tool suite Intel Graphics Performance Analyzers in detail. The second part covers the Frame Analyser.
  • 2
    Part 3/3 of Intel Graphics Performance Analyzers live-demo which is showing the Platform View.
Michael J Huelskoetter
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