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Efficient Scaling in a Task Based Game Engine Part 3
Personal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples algorithmic parallelism from implementation, allo
Expand Description Collapse DescriptionPersonal computers continue their rapid performance improvements . Get the most out of the latest hardware, and scale efficiently between 2 and 6 (or more) CPU cores using Tasking. Tasking decouples algorithmic parallelism from implementation, allowing your technology to scale to ‘N’ cores. Yannis Minadakis describes the parallization of a sample’s rendering and animation logic and investigates the performance pitfalls encountered along the way.
| Date | Series | Author |
|---|---|---|
| August 25, 2011 |
Efficient Scaling in a Task Based Game Engine
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| August 25, 2011 |
Cowboy Hat Demo
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| August 24, 2011 | GDCE 2010: |
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