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Intel Game Performance Work Shop - Lab 4 - Profile and Tune Graphics Part 3

  • Segment 15 of 16
  • August 24, 2011
  • Jerry Makare (Intel)
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Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the latest Intel performance tools, including the popular Intel Graphics Performance Analyzer. Follow along

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Intel game performance experts presented an interactive day long session about optimizing a threaded PC game. During the session they used the

latest Intel performance tools, including the popular Intel Graphics Performance Analyzer.  Follow along in this video series to learn what attendees at GDC 2010 learned in the session! By the end of the series you'll have all the knowledge you need to optimize your own game.


You can download the course materiel for this session at www.intel.com/software/gdc

 

Presenters

Paul Lindberg, Senior Software Engineer, paul.lindberg@intel.com

Paul works on game performance, to help game companies ship kick-ass computer games.  He has been designing

and writing software since 1986, and has been a speaker at several past GDCs and other industry events.

 

Brad Werth, Senior Software Engineer, bradley.j.werth@intel.com

Brad's focus is on developing and optimizing game features that take maximum advantage of the PC platform.

Brad has spoken at GDC and Austin GDC about effective methods for threading game architectures.

 

Orion Granatir, Senior Software Engineer, orion.r.granatir@intel.com

Orion Granatir is a senior engineer with Intel’s Visual Computing Software Division. Prior to joining Intel in 2007,

Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games. His most recent pub-

lished titles are Resistance: Fall of Man, and Ratchet and Clank Future: Tools of Destruction.

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