Intel Software TV
Behind the scenes: Ubisoft’s new WWII strategy game R.U.S.E
Cedric Le Dressay from EUGEN SYSTEMS and Matthew Girard from UBISOFT talk about the development process behind R.U.S.E. Leveraging the multicore architecture in PC systems resulted in a more immersive RTS gaming experience.
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2012 NAB Show: MAGIX AG Demonstrates Object-based Audio Editing with Samplitude
Tim Dolbear, a professional audio engineer and a product specialist at MAGIX AG, demonstrates several of the unique features of Samplitude* Pro X and Sequoia* 12 audio production software at the NAB Show.
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CTO of NewTek: Professional Video Quality Should Be Available to Everyone
The buzz around NAB 2012 was all about the professional-level technology available to anyone interested in video production.
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Power & Performance Metrics in Intel® GPA 2012
This video describes and demonstrates the new processor metrics that are available with the 3rd generation Intel Core microarchitecture
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Game Developers Discuss Ivy Bridge DirectX11 Support at GDC 2012
With the launch of the 3rd generation Intel® Core™ Processor Graphics (codename Ivy Bridge), several game companies are excited about the possibilities that Ivy Bridge DirectX11 support provides.
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Game Developers Discuss Ivy Bridge
With the launch of the 3rd generation Intel® Core™ Processor Graphics (codename Ivy Bridge), several game companies are excited about the possibilities Ivy Bridge provides.
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Ivy Bridge Developer Guide Video
IVB Development Guide Sample
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A standard way of rendering terrain in games is to blend diffuse textures together using a mask texture to control which textures are visible.
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New Intel® SDK for OpenCL* Applications 2012
Learn how the Intel® SDK for OpenCL* Applications 2012 now supports 3rd generation Intel® Core™ processors on both Intel® Processors and Intel® HD graphics 4000/2500. Join Suresh Rangarajulu, Marketing Manager for Intel® HD Graphics as he explains
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Mike Simpson from The Creative Assembly at GDC 2012
Creative Director Mike Simpson at The Creative Assembly describes how the Total War series runs on Ultrabooks and looks great on the current generation of Intel Graphics. For more information about Total War, see http://totalwar.com.
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Rich Lawrence of Sony Online Entertainment at GDC 2012
Rich Lawrence, CTO of Sony Online Entertainment (SOE) talks about their upcoming release PlanetSide 2, describes the Intel tools SOE uses for development, what it is like to work with Intel, and his experience with Sandy Bridge.
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Gaming on Ultrabooks Demo at GDC 2012
Susmitha Vakkalanka, Marketing Strategy Manager for Intel HD Graphics and Media demonstrates League of Legends running on an Ultrabook. For more information, see intel.com/go/biv
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Carlos Curran Demonstrates Havok at GDC 2012
Carlos Curran demonstrates the Havok destruction system, cloth simulation, and the recently released Havok Vision Engine.
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Blizzard Entertainment’s Diablo III Demo at GDC 2012
Stephanie Johnson, Blizzard Community Manager demonstrates the Diablo III beta running on an Intel-processor based laptop. For more information, see us.battle.net/d3.
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Puss In Boots is the latest example of how great technology enables awe-inspiring filmmaking at DreamWorks Animation.
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Jeff Pobst of Hidden Path Entertainment at GDC 2012
Jeff Pobst of Hidden Path Entertainment briefly discusses their upcoming release of Counter Strike: Global Offensive and how it runs well on Intel hardware.
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Wolfgang Engel of Confetti at GDC 2012
Wolfgang Engel of Confetti, Inc. describes optimization of their software for Sandy Bridge and how Confetti used Intel GPA for this process.
















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