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Optimizing Direct X for Multicore - Intro to series


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Intel Applications Engineer, Leigh Davies, gives a summary of his session, Optimizing Direct X for Multicore, from the Game Developers Conference. How to optimize for graphics using the CPUs and GPUs? What tools do you need? How can you scale on the hardware as the industry moves to 8 cores and more? Leigh gives you a preview of his session, and will come back in this series for an in-depth discussion. Develop your graphics applications at www.intel.com/software/graphics.


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