Intel Software TV
-
Threaded AI For the Win!
This video is an overview of the session Orion Granatir presented a session at GDC 2009. Threading AI is easier than you think!
-
Dual Core Game Threading Lab
This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools.
-
Interview d'Axel Buendia (SpirOps) pour ISN France
Axel Buendia, fondateur de SpirOps
-
A Look at Umbra 3 at GDC 2011
Teppo Soininen showcasesUmbra 3, a software based system that allows for occlusion calling, AI optimization, and streaming optimization.
-
The Havok AI Demo at GDC 2011
Nick Gray of demonstrates the Volume Pathfinder of Havok's AI at GDC 2011. Volume Pathfinder generates non-navigable volume that can be queried to create paths for AI to move around within the environment specified.
-
GDC Threading Tutorial – Lab 3
This video looks at an AI system and how it can take advantage of the threading framework outlined in Lecture 2. Follow along and you will spread out its load across available CPU cores. The lab will also use Intel Thread Profiler to see the threa
-
GDC Threading Tutorial – Lab 4 Part 1
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics). Follow along with the video and see how the data flows without bottlenecking systems. This is part 1 of a 2 part section
-
GDC Threading Tutorial – Lab 4 Part 2
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics). Follow along with the video and see how the data flows without bottlenecking systems. This is part 2 of a 2 part section
-
Visualize This! 24 - DJ Kehoe and Designing AI
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta.
-
Developer Viewpoint - Far Cry 2 and Intel® Core i7
Dominique Guay, Technical Director for Far Cry 2, shares his experience working with a team of programmers, artists, and animators in developing this game. He talks about the development goals how his team worked with the eight available logical p















