Intel Software TV
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GDC Session: Threading "Quake 4" and "Quake Wars" Part 1
Anu Kalra, Intel Sr. Software Engineer, talks to Paul Steinberg about Intel. and Id's GDC presentation on threading game engines "Quake 4" and "Quake Wars". Download Anu's slides: http://tinyurl.com/5pb55l
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GDC Session: Threading "Quake 4" and "Quake Wars" Part 2
Anu Kalra, Intel Sr. Software Engineer, talks to Paul Steinberg about Intel. and Id's GDC presentation on threading game engines "Quake 4" and "Quake Wars." Download Anu's slides: http://tinyurl.com/5pb55l
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Threading Paradigms
Anu Kalra, Intel Sr. Software Engineer, discusses a section of his GDC session with Paul Steinberg. This section deals with Threading Paradigms that were utilized during the threading of "Quake 4" and "Quake Wars." Download Anu's slides: http://tiny
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Advanced Threading for Games: Threading Quake4 - Pt. 1 of 4. The Need for Threading
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Advanced Threading for Games: Threading Quake4 - Pt. 2 of 4. Thinking About Threading
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Advanced Threading for Games: Threading Quake4 - Pt. 4 of 4. Next Steps and the Future
We kept this file large in order to preserve graphics clarity. Please allow time for the file to buffer for a minute or so. Nexts Steps and Future Flaws with Functional Decomposition - Severe Load Balancing Issues Especially on an open ended platfor
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Advanced Threading for Games: Threading Quake4 - Pt. 3 of 4. Thinking About Threading -continued
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