Intel Software TV
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Advanced Threading for Games: Threading Quake4 - Pt. 1 of 4. The Need for Threading
No description available.
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Advanced Threading for Games: Threading Quake4 - Pt. 2 of 4. Thinking About Threading
No description available.
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GCDC'08: David Perry talks about the future of gaming
Two hours before his curiously awaited keynote speech at GCDC'08 we had the opportunity to interview David Perry, CCO of Acclaim Games. Of course we wanted to know beforehand what he will talk about at his presentation and so he gave us the chance t
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Elizabeth Howard of Aspyr Media at GDC 2012
Elizabeth Howard of Aspyr Media discusses working with Intel AppUp and how Ultrabooks and how touch will impact game play.
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Visualize This! 29 - Chris Skaggs, Soma Games
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta.
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Visualize This! 31 - Randell Trulson, Neuron Games
Visualize This! is hosted by Intel Visual Computing Community Manager Arti Gupta.
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AppUp at IDF 2010 - The Game Creators
The AppUp Show for Developers is hosted by Rhonda Peters and Bob Duffy.
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AppUp at IDF 2010 - Chris Skaggs, Soma Games
The AppUp Show for Developers is hosted by Rhonda Peters and Bob Duffy.
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Advanced Threading for Games: Threading Quake4 - Pt. 4 of 4. Next Steps and the Future
We kept this file large in order to preserve graphics clarity. Please allow time for the file to buffer for a minute or so. Nexts Steps and Future Flaws with Functional Decomposition - Severe Load Balancing Issues Especially on an open ended platfor
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Porting Adobe Flash Apps to the Intel AppUp Developer Program
Adobe developer Terry Paton explains the ease and opportunity of distributing his apps using Adobe’s InMarket service for AppUp Update 7/21/2011: Adobe has announced that the InMarket services will be shutting down and that the Intel AppUp develo















