Intel Software TV
-
Havok Physics
Havok Physics
-
Havok Physics Innovation Contest First Prize Winner: Creo Forma
Creo Forma by Michael Peddicord, United States was the first prize winner in the Havok Physics Innovation Contest. Take Five Videos cauught up with Michael at the Game Developers Conference to talk to him about his entry.
-
Dual Core Game Threading Lab
This lab will show you how to effectively thread a game for dual core processors using the Intel(R) tools.
-
Havok Physics Innovation Contest 3rd Place Winner: Breaking the Rules
Breaking the Rules by Riccardo Rosapepe was the third place winner of the Havok Physics Innovation Contest. Take Five Videos caught up with Ricardo at GDC to talk to him about "Breaking the Rules" and about the contest.
-
Particle Physics Track Fitting with Array Building Blocks
The following video describes the activities the Intel® Array Building Blocks (ArBB) team was involved in at SuperComputing 2010, namely a Particle Physics: Track Fitting Demo created in collaboration with CERN that obtained a 100x speedup on a dua
-
Part 4, Developer Ignite 1, July 2009
Watch the full community presentations from our Developer Ignite 1 event, held July 22, 2009 in Chandler, Arizona. Part 4 of 7. In part 4, watch the conclusion of "ColdFusion-tology," and presentations on "Physical Computing with Ardui
-
Portico – Tangible Surface Interaction with Tablet Computers
The Intel Labs Portico project combines tablets and cameras to demonstrate new applications for table-top computing.
-
CERN Large Hadron Collider Launches in 2008
In 2008 CERN will launch the world's largest Physics experiment - The Large Hadron Collider - #2 on "The Wonders of the Modern World" according to CNN on a poll on its website . According to the poll, the #1 wonder of the modern world was invented a
-
GDC Threading Tutorial – Lab 4 Part 1
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics). Follow along with the video and see how the data flows without bottlenecking systems. This is part 1 of a 2 part section
-
GDC Threading Tutorial – Lab 4 Part 2
This video examines how to hook multiple threaded systems together (e.g. input, AI, physics). Follow along with the video and see how the data flows without bottlenecking systems. This is part 2 of a 2 part section















