Intel Software TV
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Threading Paradigms
Anu Kalra, Intel Sr. Software Engineer, discusses a section of his GDC session with Paul Steinberg. This section deals with Threading Paradigms that were utilized during the threading of "Quake 4" and "Quake Wars." Download Anu's slides: http://tiny
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GDC Session: Threading "Quake 4" and "Quake Wars" Part 1
Anu Kalra, Intel Sr. Software Engineer, talks to Paul Steinberg about Intel. and Id's GDC presentation on threading game engines "Quake 4" and "Quake Wars". Download Anu's slides: http://tinyurl.com/5pb55l
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GDC Session: Threading "Quake 4" and "Quake Wars" Part 2
Anu Kalra, Intel Sr. Software Engineer, talks to Paul Steinberg about Intel. and Id's GDC presentation on threading game engines "Quake 4" and "Quake Wars." Download Anu's slides: http://tinyurl.com/5pb55l
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Game Developers speak out on the new Intel® Core™2 Extreme Mobile Processor
Top game developers -- id, Capcom, and Pandemic - talk about this new processor and how it vastly improves game play and developer productivity. See them preview Enemy Territory: Quake Wars, Bionic Commando, and Mercenaries 2 Quake Wars on this new,
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Real-Time Ray Tracing at Research @ Intel Days
With the emering power of upcoming many-core architectures real-time ray tracing comes closer and closer to the desktop. In this research demo "Quake Wars: Ray Traced" Intel Research Scientist, Daniel Pohl shows the benefits of using this re















