Intel® Developer Zone:
Developing Windows* Apps for Intel Devices

Download the Latest Tools, SDK, & APIs

Get the latest Intel tools to help you code, optimize, test and package Ultrabook Windows* 8 applications. We offer a number of industry leading software tools to help compile your application, optimize for Intel Architecture, make the most of graphics as well as to test and package your application for submission to the Intel AppUp store.


Developing Tools

Get more out of your app using Intel tools to make your code perform the best on Intel Hardware.

Graphic Tools

Get the most of your graphics and media with these tools.

 

Intel® vTune™ Amplifier

Boost Performance Optimization and Multicore Scalability with a set of advanced capabilities for developers who need even greater performance optimization.
Learn More

 

Intel® Graphics Performance Analyzers

A set of powerful graphics and gaming analysis tools that are designed to work the way game developers do.
Learn more ›

 

Concurrency Checker

Measure the parallel performance level of your application with the fast, easy, and free Intel® Concurrency Checker. A Java Runtime Environment is required to run the Intel Concurrency Checker.
Learn More

Intel® Media SDK

Software development library that exposes Intel platforms' industry-leading media acceleration capabilities (encoding, decoding and transcoding).
Learn More

More Tools

Intel provides the tool suites Windows developers need to deliver winning performance.
Learn More


Location Services

AppUp Native & Runtime SDKs

Developer Services Beta brings a new set of cloud APIs that provide an enhanced set of app development capabilities and features for Ultrabooks & mobile devices. From C/C+, NET, AIR and Java, AppUp has SDKs to make use of key store APIs.
Learn more Get SDKs


HTML5 - Test & Package Apps

HTML5

HTML5 is an emerging development framework we happily support. We offer the following tools and resources to aid your development, testing and packaging of HTML5 applications for Ultrabook devices.

HTML5 Playground

Try various HTML5 code samples and test them out in real time.

Remote Testing Tool

Test your Ultrabook apps on the latest Ultrabook hardware.

Find the latest and greatest documentation to help your develoment project. We have technical guides, case studies, code samples, videos and thought-provoking blog posts. You'll find all the resources for Ultrabook development here.


01-Apr-2013
3:48 PM PDT
The Evolution of Game Development: Everything Old is New Again (and vice versa)
0
According to a recent survey of game developers, the industry is seeing a slow but steady shift away from console development towards PC and mobile games: “Thirteen percent of respondents called themselves current PS3 developers, and just 12.4 percent planned their next game for the PS3. The Xbox ...
01-Apr-2013
3:24 PM PDT
Ultimate Coder 2, Week 6 :: Glossal Input Schema
0
We’re fresh back from GDC and wow…what a great conference! We had so much fun meeting the other contestants, making fun of Lee, and showing off Stargate Gunship to hordes of Stargate fans. Any day you can make a fanboi ...
01-Apr-2013
10:47 AM PDT
Ultimate Coder Challenge: Sixense Studios - Week 6
0
Hey everyone, chip from Sixense reporting in once again.  Wow, I am beat.  Two days after GDC and my feet are still throbbing.  I slept most of Saturday away and now here I am wide awake on on Sunday night with a messed-up sleep schedule.  This seems like as good a time as any to write our blog ...
01-Apr-2013
9:22 AM PDT
Infrared5 Ultimate Coder Week Six: GDC, Mouth Detection Setbacks, Foot Tracking and Optimizations Galore
0
For week six Chris and Aaron made the trek out to San Fransisco to the annual Game Developers Conference (GDC) where they showed the latest version of our game Kiwi Catapult Revenge. The feedback we got was amazing! People were blown away at the head tracking performance that we’ve achieved, and ...
31-Mar-2013
1:00 PM PDT
Windows* 8 OS Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks - now with DLLs.
0
This article explains how to build a simple application for the Windows Store* using Intel Threading Building Blocks (Intel® TBB). A previous post: “Windows ...
31-Mar-2013
2:03 AM PDT
Ultimate Coder Challenge II : Lee Going Perceptual : Week Six
3
Live From The USA I write my penultimate blog of the Ultimate Coder Challenge II from the comfort and isolation of my GDC hotel room, where I spent the Saturday coding away on my Perceptucam app. To recap, my app attempts to create a virtual teleconferencing call between two users, tapping into ...
29-Mar-2013
1:55 PM PDT
New Developer Tools from Intel® Announced at GDC 2013
0
Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel. This week at GDC, Intel showcased two new DirectX extensions that will give developers access to the fourth generation core code-named Haswell’ ...
28-Mar-2013
2:16 PM PDT
PC Gaming is Big and Getting Bigger: Good Time to Be a Developer
0
A new report released this week from not-for-profit gaming industry watchdog PC Gaming Alliance announced that PC game sales are, to put it mildly, going through the roof. Over $20 billion in sales were made in 2012 for PC games alone, with no signs of slowing down even though mobile and social ...
27-Mar-2013
9:42 PM PDT
Adaptive Volumetric Shadow Maps
1
Adaptive Volumetric Shadow Maps use a new technique that allows a developer to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.  This new data structure and technique allows for generation of dynamic, self-shadowed volumetric media in ...
27-Mar-2013
5:54 PM PDT
CPU Texture Compositing with InstantAccess
0
 Introduction The InstantAccess, also known as Direct Resource Access (DRA), extension that Intel has implemented for 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics allows direct access to memory allocated on the GPU. The extension provides a mechanism for specifying which ...
27-Mar-2013
5:39 PM PDT
Programmable Blend with Pixel Shader Ordering
0
  Introduction Pixel Shader Ordering is a graphics extension that Intel has implemented for 4th Generation Intel® Core™ processors with Iris™ and Iris™ Pro graphics. Pixel Shader Ordering guarantees ordered access to unordered access view resources from a pixel shader. This sample demonstrates how ...
27-Mar-2013
4:00 PM PDT
How to package a HTML5/web-app for AppUp using node-webit and WixToolset
0
Introduction This article demonstrates one of many ways to package a HTML5/web app for distribution for Windows. The result will be a Windows MSI installer file that can install silently. The web app is packaged with node-webkit that provides the browser environment for the app. The beauty is your ...
27-Mar-2013
3:27 PM PDT
Developers and Facebook: New Emphasis on Games and Discovery
0
This week at GDC, there was some good news from the Facebook games and product teams for developers who integrate Facebook into their apps, including a renewed focus on games, a Developer Center targeted at game developers, and user stats. A few of ...
27-Mar-2013
3:06 PM PDT
Ultimate Coder - A zig and a zag
0
Ziggy plays guitar. Well here we are,  nearing the end of the Perceptual Challenge. There's not much longer to go with the competition, so it's time to start locking things down. and really starting to test the application. To that end, I've been concentrating on adding some gestures in to trigger ...
27-Mar-2013
10:55 AM PDT
Intel® Perceptual Computing Challenge Phase 1: The Winners!
0
The Intel® Perceptual Computing Challenge is an ongoing contest meant to encourage fantastically innovative apps that take advantage of everything that perceptual computing has to offer. Using the (free!) ...
26-Mar-2013
2:17 PM PDT
Devices Work Better As a Team: Tablets and Content Consumption
0
A recent study conducted by BBC World News and BBC.com released some interesting findings on how people like to consume their content, specifically, news-related items. Among some of the most interesting ...
22-Mar-2013
4:29 PM PDT
Software Occlusion Culling Update
0
This is an update to the Software Occlusion Culling sample. This update consists of new features and optimizations which have reduced the total cull time and the total frame time by a factor of 4X and 2X respectively. Below is a screen shot of the updated sample. Here is a list of the new ...
22-Mar-2013
3:15 PM PDT
Pointing the Way: Designing a Stylus-driven Device in a Mobile World
0
Download Article Pointing the Way: Designing a Stylus-driven Device in a Mobile World [ PDF 676KB ] By Benjamin A. Lieberman, Ph.D. As infants, we know instinctively to reach out with our bodies to explore the ...
22-Mar-2013
11:58 AM PDT
Week 5 Ultimate Coder Recap: Getting Down to the Wire
0
This week’s Ultimate Coder work from our Challengers was, as usual, fantastic. We saw several feature freezes in Week 5, along with unforeseen challenges and some hard decisions. Next week our coders will be at ...
21-Mar-2013
3:15 PM PDT
Ultimate Coders at GDC 2013
0
Next week, March 25-29, 2013, the world’s largest professionals-only game industry event will kick off in San Francisco, California. The Game Developers Conference, or GDC, is an amazing event where game programmers, producers, game designers, ...
20-Mar-2013
2:27 PM PDT
Why Developers Should Pay Attention to Touch
0
Depending on who you talk to, touch (touch-based apps, touch screens, touch-based OS’s, etc.) is either the Second Coming incarnate or the downfall of technology as we know it. Love it or hate it, touch tech is definitely here to stay, and is becoming more ubiquitous all the time. Developers are ...
20-Mar-2013
1:34 PM PDT
Performance Workshop Update - Welcome to the Dark(er) Side
0
Last year I wrote a sample application (CityRacer) to support a workshop on graphics performance optimization using the Intel  ...
19-Mar-2013
4:17 PM PDT
Digital Meets Organic: The Promise of Perceptual Computing
0
Tom Cruise and “Minority Report”, or Tony Stark and “Iron Man” – that’s what most people think of when you bring up the phrase “perceptual computing”.  Imagine controlling your computer merely by using your voice or a wave of your hand, rather than a mouse, a keyboard, or even a touchscreen. ...
19-Mar-2013
4:13 PM PDT
Creating a First-Class Touch Interface for Defense Grid: The Awakening
0
Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets ...
19-Mar-2013
10:06 AM PDT
iRacing and the Ultrabook - integrating touch and tilt sensor support in a cutting edge videogame
1
Download Source Code touchtiltsamples.zip(20.65 KB) Recently, iRacing.com partnered with Intel to see just what could be achieved by porting a top-of-the-line racecar simulator to the Intel Ultrabook™ ...
19-Mar-2013
7:49 AM PDT
Connecting Software Partners and Hardware Resellers Worldwide: Intel Launches Promotion of Ultrabook™ Enabled Apps
0
The arrival of the Intel® Ultrabook™ has opened up exciting opportunities for developers of applications optimized for the touch and sensor capabilities of Windows 8* Ultrabook devices. Intel is promoting additional business development opportunities for Intel® Software Partners by connecting ...
18-Mar-2013
3:14 PM PDT
GTD Light Scattering Sample Updated
3
Update to the light scattering sample is now available for download. The technique demonstrated in the ...
18-Mar-2013
11:52 AM PDT
Simian Squared Go Perceptual: Ultimate Coder Week 5
0
Frankly, the API and SDK for developing with Unity and the Perc, are well-written and comprehensive all things considered. I do not know about other teams, but from my perspective, this is far from the wild west of experimental programming back in the 8 bit and 16 bit Amiga days of copper list ...
18-Mar-2013
11:50 AM PDT
Ultimate Coder 2 Week 5: Gavin Re-imagines Stargate Gunship GUI For Perceptual
0
This week our update was written by Gavin Nichols. You can interact with him on twitter at @radiago At Soma Games, we tackle everything as a team. Throughout this challenge, our primary focus has been integrating a brand new set of controls ...
18-Mar-2013
11:35 AM PDT
Ultimate Coder Challenge: Sixense Studios - Week 5
2
Come together (Right now) Well this week has been really really cool.  Why?  Because all the pieces are finally starting to come together, and what we’re seeing is super exciting.  But rather than tell you about it, we thought we’d just show you: ...
18-Mar-2013
8:27 AM PDT
Ultimate Coder Week #5: For Those About to Integrate We Salute You
0
We definitely lost one of our nine lives this week with integrating face tracking into our game, but we still have our cat’s eyes, and are still feel very confident that we will be able to show a stellar game at GDC. On the face tracking end of ...
18-Mar-2013
7:18 AM PDT
Calculating estimated call counts with Intel® VTune™ Amplifier XE 2013
0
When you profile your software with VTune™ Amplifier XE you often start from looking at the top function hotspots list. This allows you to see what functions are spending CPU resources, so you can focus your optimization efforts. Function call counts can provide some additional information to ...
18-Mar-2013
4:56 AM PDT
Ultimate Coder - The camera verdict
0
Most of this week  have been used to work on the Interface library you can see a demo of here: "Seduce" interface toolkit demo I want to use this weeks blog post to set the record straight on the camera. I feel that a lot of ...
17-Mar-2013
8:10 PM PDT
Ultimate Coder Challenge II : Lee Going Perceptual : Week Five
2
This week marks a gear change for me. I have finished cramming everything I could possibly manage into the ultimate Perceptual Webcamera and started deploying my builds to other devices and usage scenarios. Here is a brief whistle stop of the week’s progress: ...
15-Mar-2013
4:44 PM PDT
Making the Call Stack Pane Work for You
0
VTune™ Amplifier XE Call Stack Pane The call stack pane is displayed in viewpoints of analysis types that include stack data. It is displayed on the right side of the viewpoint (highlighted below in a gold box). The call stack pane identifies the calling sequences to the selected function, in ...
15-Mar-2013
2:54 PM PDT
Meshcentral.com - Server Update
2
Hi all! It's been a while since I last blogged. So, yesterday I updated the server machine that runs Meshcentral.com. I swapped the 2 hard disks for two RAID1 600G SSD's. I also updated the ...
15-Mar-2013
9:22 AM PDT
Intel® Trace Analyzer and Collector Guides
0
This is currently a placeholder for Intel® Trace Analyzer and Collector usage guides.  Until articles are added, please visit the Intel® Trace Analyzer and Collector product page.  You can also view the ...
14-Mar-2013
4:01 PM PDT
Developer and Designer Collaboration: A University Experiment
0
In a recent post, we talked about what the perfect developer work culture might look like. Professors at ...
14-Mar-2013
12:14 PM PDT
Ultimate Coder Week 4: We're Halfway There
0
It’s already Week 4 in the Ultimate Coder Challenge: Going Perceptual and our challengers have brought some seriously amazing work to the table at this point in the contest. This is the official halfway point, and progress is only going to accelerate from here. To get the latest updates in ...
14-Mar-2013
10:53 AM PDT
Ultimate Coder - The pursuit of Bacon
5
Bring me the Bacon. Rather than doing a day by day update this week, I've waited until near the end of the week to cover the progress I've been making this week. It couldn't be more timely, given Steve's ...
14-Mar-2013
9:23 AM PDT
Particle Trimming on OpenGL
0
This sample demonstrates how trimming particle quads down in size can increase performance by decreasing the amount of unnecessary texture sampling. This technique has been around for a while, but still isn’t very prevalent. The basis for this sample is a particle trimming tool created by Emil ...
14-Mar-2013
3:49 AM PDT
"Foreign" Keyboards
3
So I’m typing this up on my fantastic Dell XPS touch screen Ultrabook, the problem is I have to not look at the keyboard! My wonderful college in Germany sent me the Dell, and there was a slight sinking sensation in my stomach when I opened the box and saw the keyboard, why are the letters in the ...
13-Mar-2013
8:03 AM PDT
Updating Your Desktop Application for Windows* 8
2
Download as PDF By Bill Sempf Windows* Store apps in the Microsoft design style are all the rage right now, but many of us have existing Desktop ...
12-Mar-2013
3:58 PM PDT
One Code Base to Rule Them All: Intel’s HTML5 Development Environment
0
If you’re a developer searching for a great tool to add to your repertoire, you’ll want to check out Intel's HTML5 Development Environment, an HTML5-based development platform that enables developers to create one code base and port it to multiple ...
12-Mar-2013
12:13 PM PDT
What Makes a Good Developer Culture?
1
There’s a lot of talk these days about what makes a good “culture”, whether you’re an engineer, a software developer, or a chef. It’s all about finding a work environment that not only is conducive to getting stuff done, but also makes it a pleasure to get up in the morning and get there. In this ...
11-Mar-2013
1:11 PM PDT
Ultimate Coder 2 week 4 : The UZ Factor
0
Code-Monkeys Ultimate Coder 2 Week 4 Walk! There’s this story in the Bible where the outcome of a battle is being determined by whether or not Moses can keep his arms up in the air. On its face it always struck me as a strange story ...
11-Mar-2013
12:03 PM PDT
Simian Squared Go Perceptual: Week 4 Ultimate Coder
0
Hello all! Going to leave the chatter out this week and get down to some art: Here's a look at the base geometry for the environment, and a look at what sculpting will look like: This is a shot of the current version of the bowl (to catch the flying bits of clay), and on the right hand side, i' ...
11-Mar-2013
11:20 AM PDT
Ultimate Coder Challenge: Sixense Studios - Week 4
3
Hey everyone!  It’s chip here once again to tell you all about our week’s progress! Meet one of our little pigs: Art & Design He is the first modeling stage and we are going after a more cartoonish silhouette with a bigger head, smaller body...etc. We already have the pig in Unity and can be ...
11-Mar-2013
9:31 AM PDT
Infrared5 Ultimate Coder Update 4: Flamethrowers, Wingsuits, Rearview Mirrors and Face Tracking!
1
Week three seemed to go much better for the Infrared5 team. We are back on our feet with head tracking, and despite the judges lack of confidence in our ability to track eyes, we still believe that we've got a decent chance of pulling it off. Yes, it’s true as Nicole as said in ...

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Ultrabooks and Software Partners

As a Software Partner you and your company are provided the resources you need to develop, optimize, and market your Ultrabook applications faster, less expensively, and more competitively.

Become a Software Partner

We provides companies and individuals working with Ultrabooks the resources to effectively develop and market commercial applications optimized for Intel® Ultrabook Technologies. 

List Your Application

Gain visibility for your Ultrabook applications and for your company with customers, Intel experts, peers, and developers in the Ultrabook business and developer communities.

Optimize Your Application

Building optimized, competitive software requires the right tools, techniques, and support. Members get access to all the resources for optimization.

Learn More

Learn More

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Join the Intel Software Business Community

The Software Business network is an online community focused on supporting the go-to-market and business development needs of Independent Software Vendor software partners as well as individual developers writing applications on Intel platforms.

Get business and marketing tips from experts while connecting with other Intel Partners to develop new business opportunities. You can also unlock marketing and business resources by participating on blogs and forums.

Learn More

Use the Latest Intel Technologies

Your software has the potential to exceed user expectations! From intense 3-D gaming to remote BIOS management, you can unlock the power of the platform by optimizing your applications for the latest Intel technologies. You can deliver the best application performance for your customers, create power efficient applications, or take your software to the next level by incorporating Manageability remote detect, repair, and protect capabilities.

Learn More


Welcome to the Community & Support Page

We believe in vibrant and responsive developer communities. We encourage you to participate by offering your own insights and asking challenging questions. The dialog helps our program and grows the collective knowledge of the community. You can earn reputation and work your way to Black Belt status.

Latest Posts

23-Apr-2013
6:36 AM PDT
What's new? Update 3 - Intel® Advisor XE 2013
By RAVI (Intel)0
Intel® Advisor XE 2013 Intel® Advisor XE 2013 guides developers to add parallelism to their existing C/C++, Fortran, or C# programs. New in Update 3!   ·        Improved assistance window ·        Snapshot copy procedure cancellation functionality ·        Improved suitability by excluding paused . . .
22-Apr-2013
8:01 PM PDT
Intel® VTune™ Amplifier XE 2013 Update 6 What's New
By RAVI (Intel)0
Intel® VTune™ Amplifier XE 2013 Update 6 release is now available for download at Intel Registration Center New for Update 6! Caller/Callee window enabling the detailed analysis of the parent and child functions for a . . .
19-Apr-2013
12:02 PM PDT
Windows* Store App Features and Differentiators
By Miao Wei (Intel)1
Download Article Windows* Store App Features and Differentiators [PDF 740KB] Abstract This article highlights the key features of Microsoft Windows* 8 operating . . .
17-Apr-2013
11:31 PM PDT
Intel Media SDK Tutorial - simple_7_decode - d3d - ocl_postproc
By Petter Larsson ...0
This tutorial sample is similar to the “simple_6_decode_vpp_postproc” sample but instead of using VPP to post process the frames, the sample efficiently integrates with Intel OpenCL* SDK to enable custom frame processing executed on Intel® HD Graphics. For optimal performance, stream decode and . . .

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A Windows* Store App Case Study – Recording Audio Notes and Playback for Healthcare (C#)
By David Medawar (...Posted June 11th 20130
I’d like to share a useful example for recording audio in a Windows Store App.  Particularly, I will present an app that targets the enterprise healthcare sector.  Audio recordings can enable doctors to “attach” speech to notes for patients.  This aides doctors in the event that if their hands are ...
Display Name:
David Medawar (Intel)
Perceptual Computing Support from the Intel Capital Fund
By Wendy Boswell (...Posted June 10th 20130
It’s an exciting time to be a developer, especially if you’re interested in perceptual computing. At Computex last week, Intel announced that Intel Capital will be creating a $100 million Intel Capital Experiences and Perceptual Computing Fund over the next two to three years in order to support ...
Display Name:
Wendy Boswell (Intel)
Applab in Minneapolis draws top developers from Healthcare, Finance, Manufacturing and other industries.....
By Russ Beutler (Intel)Posted June 10th 20130
On May 23rd we held another Intel AppLab at the Microsoft Technology center. We had developers from top Fortune 500 companies in the healthcare, banking, materials, manufacturing and agricultural sectors. The event was held in a large classroom style facility. Presentation from local Microsoft and ...
Display Name:
Russ Beutler (Intel)
High Demand: The Occupational Outlook for Developers
By Wendy Boswell (...Posted June 5th 20130
An enterprising company recently posted that they would give a whopping $30,000 bounty to anyone who could refer a software developer for hire: “Today, HubSpot, the inbound marketing software company, announced a $30,000 incentive program to ...
Display Name:
Wendy Boswell (Intel)

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daflippersWed, March 20th 2013 - 6:24
Anyone going to VSLive in Vegas next week?2
If so, want to meet up? David
ClicktoyTue, March 19th 2013 - 15:36
ultrabook + sensorsAPI (ie 3d compass)3
Hello, (I hope this is a good place to ask this kind of support question) I've fully implemented an asynchronous sensors api testing app.  currently i'm trying to read the compass: aka "SENSOR_DATA_TYPE_MAGNETIC_HEADING_COMPENSATED_MAGNETIC_NORTH_DEGREES" and I find I'm getting erroneous data.  I ...
ClicktoyTue, March 19th 2013 - 15:19
ultrabook + sensorsAPI (ie 3d compass)3
Hello, (I hope this is a good place to ask this kind of support question) I've fully implemented an asynchronous sensors api testing app.  currently i'm trying to read the compass: aka "SENSOR_DATA_TYPE_MAGNETIC_HEADING_COMPENSATED_MAGNETIC_NORTH_DEGREES" and I find I'm getting erroneous data.  I ...
ManojMon, March 11th 2013 - 22:56
Issue in publishing WPF app that calls Windows RT functions1
I am working on a WPF app that I want to create for Windows 8. I followed steps mentioned in Hansleman's blog to maks some manual modifications using which I could call ...

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Ultrabooks and Software Partners

As a Software Partner you and your company are provided the resources you need to develop, optimize, and market your Ultrabook applications faster, less expensively, and more competitively.

Become a Software Partner

We provides companies and individuals working with Ultrabooks the resources to effectively develop and market commercial applications optimized for Intel® Ultrabook Technologies. 

List Your Application

Gain visibility for your Ultrabook applications and for your company with customers, Intel experts, peers, and developers in the Ultrabook business and developer communities.

Optimize Your Application

Building optimized, competitive software requires the right tools, techniques, and support. Members get access to all the resources for optimization.

Learn More

Learn More

Learn More

Join the Intel Software Business Community

The Software Business network is an online community focused on supporting the go-to-market and business development needs of Independent Software Vendor software partners as well as individual developers writing applications on Intel platforms.

Get business and marketing tips from experts while connecting with other Intel Partners to develop new business opportunities. You can also unlock marketing and business resources by participating on blogs and forums.

Learn More

Use the Latest Intel Technologies

Your software has the potential to exceed user expectations! From intense 3-D gaming to remote BIOS management, you can unlock the power of the platform by optimizing your applications for the latest Intel technologies. You can deliver the best application performance for your customers, create power efficient applications, or take your software to the next level by incorporating Manageability remote detect, repair, and protect capabilities.

Learn More


Bob Duffy is your lead evangelist and community manager for Ultrabook development. Drop Bob a note or check out his blogs and thoughts on Ultrabooks.