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Horsepower
Horsepower is a tech demo based on Smoke. Horsepower showcases perceivable difference based on the number of available cores. The demo shows a bunch of horses using Havok physics, AI, and threaded animation to move and herd in a natural formation at 30 frames-per-second (fps). With more compute power (with more cores) the number of horse that can be supported at 30 fps increases significantly.
This sample is no longer supported. See Colony for a highly parallel crowd simulation sample.
Read: Scaling Ambient Animations for Improved Game Experience
Amit Jindal demonstrates Horsepower at SIGCSE 2010
Video & Screenshots
![]() Screenshot 1 - On an Intel® Core™ i7 processor-based system using eight threads, we can maintain almost 600 horses |
![]() Screenshot 2 - When we drop to two threads, and therefore only using two of the four physical cores an no Intel® Hyper-Threading Technology, we can maintain roughly 235 horses. |
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What is it?
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System Requirements
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Scaling Ambient Animations for Improved Game Experience
Designing the Framework of a Parallel Game Engine
Visual Adrenaline ![]() |
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