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With every issue of Intel® Visual Adrenaline, you’ll get inside the visual computing industry through the eyes of game developers, industry leaders and experts, featured artists, and cutting-edge businesses who share with you:
New games, cool tools, and apps
Techniques, technologies, and methodologies
Visions and opinions on all areas of visual computing: gaming, graphics, animation, video, physics, engines, and more!
Rethinking the Pipeline looks at how Dreamworks Animation has re-engineered its animation pipeline to better serve artists and improve workflow across complex studio environments.
Composer Crashes CG World takes an evocative look at artist, Justin Lassen, whose music expertise breathes new sight - and sound - into CG art.
Former Game Creator Taps Unreal Engine* 3 looks at Hollywood's new CG Internet series, Chadam, a natural entertainment evolution stemming from Epic's video game engine.
Wolfenstein* is Reborn shows how a favored classic from the earliest days of PC gaming looks with all-new technology. Raven Software used Intel tools to optimize for multiple threads and create new worlds for gamers to conquer.
Autodesk® fuels Triple-A Game Creations shows off new tools from Autodesk that bring animation forward another giant step.
Empire: Total War*incorporates Intel tools to bring to life the conquest of the open seas by eighteenth-century England. Breathtaking realism makes the ocean look so realistic, you can almost smell the salty air.
Take a Look at Larrabeebrings game developers up to date on the development of this key technology.
Welcome to the 3rd Dimension. If 3D is your thing, this issue pulls back the curtain on new advances from Autodesk, DreamWorks, and Intel that blend insane animation with wicked technology. The result: new 3D production pipeline paradigms. (Say that 3 times, fast.)
Development techniques for explosive MMOGs. We take you behind the scenes with Call of Duty*: World at War, giving you insight into how it was developed. And Intel's Daniel Pohl walks you through the steps of ray tracing the new Enemy Territory: Quake Wars*.
Playing games and making movies... nice work if you can get it. Don't adjust that dial (seriously). Find out what happens when an Evil Genius tests Bloomfield... right out of the box. Next, read how Damian Thaller, an unassuming CG artist, went from dreams to reality. His latest project: a little film called Australia, starring Nicole Kidman and Hugh Jackman.
Multi-Threading Goo!: unfolds the tale of a Netherlands-based game programmer as he masters multi-threading.
In World in Conflict, Massive Entertainment constructs a game that plays to the deepest cold war fears.
Pure Genius is the story of José María Andrés and the imaginative CG creations that come out of his head.
In Unlocking the Potential of Graphics Processing: Technology Transfer at Its Finest, Randi Rost of Intel talks of higher education and new graphics architectures.
Home-Grown Production Pipeline Rivals Proprietary Platforms: Attila the Hun Comes to Life through Cost-Effective Tools shows how a readily available workstation powered by Intel® Xeon® processors brought Hollywood magic to a BBC production.
In Opening an Architecture to Creative Development: Softimage Goes Custom, the benefits of ICE, a custom tool development environment, are highlighted.
It's Back, Badder Than Ever: Bionic Commando witnesses Agent Spence resurrected in the latest version of the classic game.
Broaden the Audience for Games speculates on how faster and more capable integrated graphics will affect the future of gaming.
In Looks Aren't Everything: Making Games Act Real, Intel's own Roger Chandler talks about revulsion toward robots and intelligent behaviors in games.
Planting Seeds for the Next Gaming Breakthrough reveals Havok's plan for mobilizing up-and-coming game developers by giving away Havok* Complete software for free.
Rapid-Fire Moviemaking: Processing Power Streamlines the Digital Workflow looks at how advances in video capture, compression, storage, and finishing have come of age with multi-core processing power.
In A Landmark in Image Processing: DMIP, discover how deferred mode image processing, a new addition to the Intel® Integrated Performance Primitives Library, speeds up complex image-processing tasks with up to 3X performance increases.
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