Hi... I created twohkpCharacterRigidBody. hkpCharacterRigidBody have same mass, maxForce value. two hkpCharacterRigidBody is moved by keyboard inpuput When hkpCharacterRigidBody move, OtherhkpCharacterRigidBody is pushed byhkpCharacterRigidBody. I would like to don't move otherhkpCharacterRigidBody byhkpCharacterRigidBody.
collsion between hkpCharacterRigidBody and hkpCharacterRigidBody
Para obtener más información sobre las optimizaciones del compilador, consulte el aviso sobre la optimización.


