I added a bunch of trace statements to our app via the Platform View API. Things run fine until I actually attach the System Analyzer and start collecting data. Then our app crashes in tal_push_api.h, line 153 (TAL_PUSH_BEGIN_NAMED_TASK_H). In one instance, I did get it to collect data for a while before crashing, but mostly it crashes immediately, though not in the very first call to TAL_BeginNamedTaskH. In the one "good" case, I could not get the trace data to show. When I hit the pause button, a dialog saying "Connecting" came up but it just got stuck there. I could hit cancel and resume the game but could never get a populated Platform View. Is there some limit on the amount of data you can collect? I did wire alot of calls to this since we had an existing system of macros for our own internal tracking. These are not in extreme inner-loops or anything like that, however. Any suggestions on how I can troubleshoot this?
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