I am investigating how to use Havok Animation in a multithreaded environment. There are two examples for Havok Animation multithreading given in the SDK: SampleOnly and SampleAndBlend. Here is my problem...
1. SampleOnly only has support for multithreading on the PS3's SPUsbut nothing for the PC.
2. SampleAndBlend has no multithreading support (it runs in a single thread.) Most of the PS3 code was removed from this example.
3. The documentation for Havok Physics multithreaded is great, however there is no mention of Havok Animation multithreading support.
Does Havok Animation support multithreading for the PC? If so, where can I get a good example or proper documentation?