I need a very tight accuracy in the collisions and cannot afford any tunneling.
but i am confused about some flags.
what is the difference for: HK_COLLIDABLE_QUALITY_CRITICAL, HK_COLLIDABLE_QUALITY_BULLET and HK_COLLIDABLE_QUALITY_MAX ?
i have read the comments in the hkpCollidableQualityType.h structure but still everyone of this 3 appear to be the maximum quality for collisions.
can someone clarify a bit more?
thanks in advance,