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  • Shogun2: Total War* Case Study

    Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
  • Shogun 2
  • Shogun 2: Total War
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  • Microsoft DirectCompute on the 2nd Generation Intel® Core™ Processor

    This is the second and last part of the Microsoft DirectCompute series. This article covers programming DirectCompute with Microsoft DirectX* 10–class graphics processors, while the previous article focused on Microsoft DirectX 11–class hardware.
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  • DirectCompute
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  • Intel® SDK for OpenCL* Applications

    Intel offers OpenCL SDKs including OpenCL 2013 and OpenCL 2013 XE. The SDKs include code samples, development tools, an optimization guide, and more for parallel programming, heterogeneous systems, HPC, multi-core CPUs, parallel processors, Xeon Phi, Intel MIC Architecture, Intel HD Graphics, Haswell, IvyBridge, Intel Core Processors, and Ultrabook.
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  • Intel® Threading Building Blocks

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  • Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

    During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.
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  • Warhammer
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  • Collecting OpenCL*-related Metrics with Intel® Graphics Performance Analyzers

    Intel® SDK for OpenCL* Applications 2012 is a comprehensive software development environment for OpenCL applications on 3rd generation Intel® Core™ processor based platforms. This article provides an overview of the OpenCL-related metrics.
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