By Garret Romaine
By Edward J. Correia
When Intel put a call out for apps that would transform the way we interface with traditional PCs, Jacob and Melissa Pennock, founders of Unicorn Forest Games, entered their spell-casting game, Head of the Order*, into the Intel® Perceptual Computing Challenge. They took home a top prize.
By John Wesolowski
How To Plan Optimizations with Unity* [PDF 2.15MB]
Unity provides a number of tools and settings to help make games perform smoothly. For this project, we chose ones we thought could prove to be troublesome and analyzed how they affected game performance on Intel® graphics processors.
By Lynn Thompson
Download Unity* 3D Touch GUI Widgets [PDF 966KB]
Source Code: (coming soon!)
This article provides an example of using Unity* 3D assets to simulate Windows* graphical user interface (GUI) widgets. The TouchScript package available at no cost from the Unity Asset Store makes several touch gestures available. The example in this article uses the Press Gesture and Release Gesture.
Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bit easier to jump lately. A recent announcement from Unity, one of the most popular game rendering engines on the market today, delivered some good news for game creators, making Unity technology available for free on the iOS, Android, and Blackberry 10 platforms:
This week we are getting our hands deep into the sdk and the how we will use it to control Stargate Gunship.