Smoke is a tech demo that showcases a framework to support n-way threading of game technologies and performance scaling with Cores. Smoke is a teaching tool to demonstrate the ability to create a framework that can scale to any number of threads. It allows the viewer to control the number of worker threads that can access jobs created by the framework and match the number of threads to the total number of accessible threads in a system.
What: Trip report from the International Game Developer’s Association (IGDA) Leadership Forum (conference)
Where: San Francisco, CA, USA
When: November 13th & 14th, 2008 (Sorry I'm a bit slow with this, insert typical busy excuse here! :))
Hi all ^_^
This is the first of a series of blogs I am going to post about Smoke.
Smoke is a demo developed by Intel to show n-way threading in a game framework… that’s a mouth full! Basically, it shows one way games can maximize the CPU. To maximize CPU utilization, a game needs to use all available cores. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.
I joined Intel in April of 2008 in the Visual Compute Software Division as a Senior Technical Evangelist. Before joining Intel, I worked for Microsoft for over twelve years. Primarily in SideWinder Game Devices, Microsoft Game Studios, and most recently in the Windows DirectX and OS Planning teams.
I'm very excited about the opportunity to help Intel launch a successful, industry changing, and revolutionary graphics part code named Larrabee.
This is the latest installment of my series of 5-minute videos on OpenSolaris topics. Intel actually contributes a lot in the graphics area for both OpenSolaris as well as other operating systems. We have some of the amazing luminaries of the X community working with us, and some really smart people. In 5 minutes, I try to outline the graphics area and also show off a little hardware: we have a cool new feature of the Intel Centrino 2 processor laptop.
Video embedded below:
In addition to the Black Belt, Brown Belt and Green Belt Software Developer titles, I am going be updating the Hall of Fame Page periodically with the objective of recognizing members of our communities who go above and beyond, help other members and strengthen our communities through their high-quality contributions.
I was totally blown away by the venue at the 2008 Intel Developer Forum (Taiwan). The keynote sessions were held in an auditorium that would seat 3000 easily. Surprises:
- Just to get into this massive room, you had to go up a floor or two. I just don't expect big spaces like this to be above ground floor.
'Cloaking' is a codename for a new piece of software in Intel's integrated graphics drivers that offload some of the 3D processing to the CPU.