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internal error: 0_10711 Internal Compiler Error with Composer XE 2013 Update 3

The Intel Composer XE 2013 Update 3 compiler may experience the following Internal Compiler Error:  

0_10711

: catastrophic error: **Internal compiler error: internal abort** Please report this error along with the circumstances in which it occurred in a Software Problem Report.  Note: File and line given may not be explicit cause of this error.

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  • 游戏后台的快速开发

        很多人都痴迷于游戏,而做为程序开发人员,喜欢自己做游戏的自然也不在少数。但开发一个有点规模的游戏,除了主要的游戏逻辑外,还需要将大量的数据保存下来。现在流行的架构则是将保存数据的模块单独做成一个服务,与前端通过socket进行通迅。用socket流行当然的是完成端口技术了。但完成端口只是实现了一个基本的数据收发包,真正实现起来,还需要定义各种的通迅协议。讲到通迅协议那就要提一下google的protobuf协议了。google protobuf 是google公开的一套用于网络通信时用于协议编解码的工具库,使用它定义的格式,你可以定义协议的字段,由它自带的编译器生成出负责编解码的代码文件(可生成许多不同的语言文件).简单来说,protobuf就是将你要发送的消息内容进行,高效序列化和反序列化的。

        总结一下上面废话的意思就是:游戏后台要使用完成端口+google protobuf 这样才不显得太落后。再加上访问数据库的odbc api接口,这些就组成了window下游戏后台服务的基本技术。当这些技术条件都具备了。那就可以按部就班的写程序了。当然正规开始写之前还需要相关的架构设计文档等,但业余写游戏的话,部分步骤可视情况面定。下面说一下大至的步骤:

    How to Set System Proxy

    The Intel(R) Composer XE 2013 SP1 beta and the Intel(R) Parallel Studio XE 2013 SP1 beta are introducing a new installation feature - online installation that is a smaller downloadable and downloads/installs the only components you selected to be installed. With this new online installer it avoids the full package downloading and saves the installation time. 

    This online installation requires internet access and possiblly a proxy setting if your machine is behind an internet proxy. The following sections provide the instructions on how to set the proxy on different platforms. 

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  • Introducing the Intel® Perceptual Computing SDK 2013

     In “Once Again, A Farewell to Cambridge” (“再别康桥”, 1928), Xu Zhimo (徐志摩) wrote, “By waving my hands / I am saying goodbye to the rosy cloud in the western sky” (“我轻轻的招手 / 作别西天的云彩”). While gesture interaction with the cloud only happens in a poet’s works, in reality the Intel® Perceptual Computing SDK 2013 creates a new world of interactivity with Intel® Core™ processor based applications.

    Making visualized call graph from Intel® VTune™ Amplifier XE results

    Some developers like performance data representation in form of “call graph”, where nodes are functions and edges are function calls from caller to callee. Also functions are attributed with CPU time. This way of call sequence visualization is not necessary needed and VTune™ Amplifier XE doesn’t have this graph – there are a lot of other powerful interactive ways to view, sort and filter performance data.

    But there are good news for those who likes call graphs: it’s possible to make them from VTune Amplifier XE results. This blog post describes the way how to do it.

    Setting Text Size for Intel® Parallel Studio XE Components on Microsoft Windows* Operating Systems

    Intel® Inspector XE, Intel® VTune™ Amplifier XE, and Intel® Advisor XE use Microsoft Windows* OS system fonts to select text size. This allows the components to automatically pick up any change you make for accessibility or personal preference without affecting any other component user on the system.

     Therefore, changing the text size for the Intel® Parallel Studio XE GUI is simple. Just change the Windows* text size and reopen the component.

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