The concept of a hands-free game is not new, and many unsuccessful attempts have been made to abandon peripheral controllers to rely solely on the human body as an input device. Most of these experiments came from the console world, and only in the last few years have we seen controllerless systems gain significant traction.
Case Study: Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming
By Erin Wright
Depois de um tempo brincando com o demo AugmentedFarm, fiz algumas anotações e vou compartilhar aqui com vocês, espero que ajude! Não sou um expert, então se eu falar alguma coisa errada por favor me avisem.
Vamos lá! ...
1º - Crie um novo Projeto no Unity3D
Img - Novo projeto no Unity3D
After some time playing with the AugmentedFarm I made some annotations and I will pass to everyone, hope that your start will be easyer than mine... I'm not expert and if I say something wrong please let me know.
Let's Go ...
1º - Create a new unity Project
Img - Empty unity project
What happens when you take the technology behind perceptual computing and pair it with cutting-edge, exploratory art works? That’s the question Infrared5 CEO and Creative Director Rebecca Allen decided to explore with a new art exhibit coming out September 20, 2013 titled “From Paper to Pixels”; “an initiative to create collaboration between traditional artists and new media artists.”
In questo articolo ci occuperemo di analizzare cosa ci mette a disposizione Intel Perceptual Computing SDK riguardo le funzionalità di Gesture Recognition.La classe PXCMGesture
Tutte le funzionalità di gesture recognition della piattaforma sono esposte dalla classe PXCMGesture o da sue classi innestate.
In realtà la classe di occupa di gestire sia le funzionalità tipice del gesture recognition (riconoscimento di posture e gesture dell'utente) che di fornire i dati di finger tracking e hand tracking (di cui ci occuperemo in un successivo articolo).
Matt Fife contributed a sample demonstrating how to integrate voice commands and face detection with the Intel Perceptual Computing SDK (available here: http://software.intel.com/en-us/vcsource/tools/perceptual-computing-sdk) in to your game.
[Opinion: The Ridiculous Tablet vs. PC Debate that wasn't]
Let me just get this out of the way so you know where I stand. Tablets are another PC form factor. It's just that simple. To claim otherwise comes off as trying to be sensationalistic to sell a story, naive, or possibly disingenous. Sound too harsh? Well allow me to explain as I'd rather not be on the side that's confusing and obfuscating what's really going on inside the complexities of the PC market. Let's dissect what a PC is and why a Tablet is one.
By Shwetha Doss, Sr. Application Engineer, Intel Corporation
Chethan Raj, Developer, CodeCraft Technologies/Focus Medica
Perceptual computing is reshaping the way we interact with our devices, making it more natural, intuitive, and immersive. Devices will be able to perceive our actions through hand gestures, finger articulation, speech recognition, face tracking, augmented reality, and more. To support perceptual computing, Intel introduced the Intel® Perceptual Computing SDK, a library for pattern detection and recognition algorithms.