Hi all ^_^
This is the first of a series of blogs I am going to post about Smoke.
Smoke is a demo developed by Intel to show n-way threading in a game framework… that’s a mouth full! Basically, it shows one way games can maximize the CPU. To maximize CPU utilization, a game needs to use all available cores. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.
Smoke has been in development for over a year and a half! I’m glad it’s finally released.
There is a ton of content about Smoke here (including all the source code).
Since this is my first blog on ISN, let me introduce myself...
I’m a senior engineer with Intel’s Visual Computing Software Division. I am the tech lead on the Smoke project. Prior to joining Intel in 2007, I worked on several PlayStation 3 titles as a senior programmer for Insomniac Games. My most recently published titles are Resistance: Fall of Man and Ratchet and Clank Future: Tools of Destruction.
In my next post, I’ll talk about some of the work I did on Smoke (e.g. multithreaded AI).
Hi all ^_^