I know how to retrieved collision traiangle of hkpCapsuleShape.

I know how to retrieved collision traiangle of hkpCapsuleShape.

Portrait de hisimpson
I created a character-rigidbody and background-rigidbody. A character-rigidbody used hkpCapsuleShape. A background used hkpTriangleShape. I have use hkpContactPointEvent to access hkContactPoint and collision-triangle of hkpTriangleShape. I could't not access traiangle of hkpCapsuleShape. I know how to retrieved collision traiangle of hkpCapsuleShape.
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Portrait de havokmax

Hi, There is no triangle for the capsule shape. The graphical representation in the demo framework / vdb is made out of triangles, but for collision detection it's modeled as a smooth, round shape. Could you explain a bit more about what you're trying to do? Thanks
Max

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