I'm trying to change jump height without success, using 10.0f or 1000.0f i get the same height.
This is what i did to change the jump height:
((hkpCharacterStateJumping*)state)->setJumpHeight(1000.0f);
The same happens with the forward\\backward\\strafe velocity, if i use m_inputUD= 100.0f or 1.0f i get the same velocity.
What do i need to change the jump and walk velocity?


