I am using the Havok export and ragdoll tutorials to test out the running animation of the given character. When running in Maya or in the game, the actual animated skeleton seems to stand straight up while running, but the radoll skeleton in the debug viewer leans forward a bit. Also if I turn or move the character very quickly, the constraints on the ragdoll seem to break and the bones end up in very strange positions (even though they return to normal within a second or so). Every bone in the ragdoll is set to MOTION_KEYFRAMED and quality at HK_COLLIDABLE_QUALITY_KEYFRAMED_REPORTING. I'm making a fighting game, so the position of the bones should perfectly match up with the bones in the animated skeleton at all times regardless of velocity. How should I go about correcting this?
edit: upon further testing, the bones also take a few frames to line up if the character is running and then instantly put into default position.