By Lee Purcell
Intel's MMX™ technology is designed to accelerate multimedia and communications applications. The technology includes new instructions and data types that allow applications to achieve a new level of performance. It exploits the parallelism inherent in many multimedia and communications algorithms, yet maintains full compatibility with existing operating systems and applications.
The next two pages contain our full suite of MMX reference material:
This white paper describes techniques to generate shadows on mainstream graphics hardware in realtime. Shadows make a 3D scene more realistic and the realism is increased by the use of floating-point textures in shadow maps. This paper describes how shadow maps can be generated in graphics hardware that does not support floating point textures and those that do.
"When you see a comics rack, even at a distance of ten to fifteen feet, you're overwhelmed by the energy and the grossness and the vulgarity and the pure vitality that's spilling off that material." Gil Kane quoted in The Comic Book in America, page 29.