The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
shaders
The Basics of the Art of Lighting (part 3): Lighting and Shaders
Third part of a animation series on lighting basics is devoted to the interrelationship between shaders/materials and lighting. It shows a quick and easy lighting setup that yields good results.
Tom Forsyth Biography
Tom Forsyth is a software and hardware architect at Intel working on the Larrabee project. In his past he has written animation middleware for RAD Game Tools, game graphics engines for Muckyfoot Productions and Direct3D video card drivers for 3DLabs.
