C/C++

Портирование приложений OpenGL* на Android* на Intel® Atom (часть 2)

Эта статья является продолжением серии из двух статей, в которой рассматриваются проблемы, возникающие в процессе портирования преложений на OpenGL на платформу Google Android. В данной статье рассматриваются ограничения, связанные с различиями расширений OpenGL, поддержкой операций с плавающей запятой, сжатыми форматами текстур и библиотекой OpenGL Utility Library (GLU).

  • Développeurs
  • Android*
  • Android*
  • C/C++
  • Java*
  • Intel® Graphics Performance Analyzers
  • OpenGL*
  • Développement de jeu
  • Processeurs Intel® Atom™
  • Портирование приложений OpenGL* на Android* на Intel® Atom (часть 1)

    Возможность портирования игр и других приложений, интенсивно использующих 3D-графику на основе стандартов OpenGL, на устройства Android на базе Intel® Atom, имеет для нас огромную важность, поскольку существует множество уже изданных приложений, игровых движков и других программ на базе OpenGL; OpenGL обеспечивает переносимость программ, а Android постоянно расширяет поддержку OpenGL ES и C/C++. Многие приложения на базе OpenGL даже доступны в виде открытого исходного кода, например серия Quake компании Id Software.

  • Développeurs
  • Android*
  • Android*
  • C/C++
  • Java*
  • OpenGL*
  • Développement de jeu
  • Processeurs Intel® Atom™
  • An Introduction to the Cilk Screen Race Detector

    One of the pitfalls of parallel programming is the need to consider whether your code modifies a memory location in two parallel strands. Doing so is called a race because whether you get the correct answer depends on the timing of the executed instructions.  Parallel reads are OK, since the value doesn’t change.  But two writes, or a read and a write in parallel are errors. Consider the following code which increments a global location:

  • Développeurs
  • Apple iOS*
  • Linux*
  • Microsoft Windows* (XP, Vista, 7)
  • Unix*
  • C/C++
  • Intermédiaire
  • Intel® Cilk™ Plus
  • Setting Text Size for Intel® Parallel Studio XE Components on Linux* Operating Systems

    Intel® Advisor XE, Intel® VTune™ Amplifier XE, and Intel® Inspector XE all use system GTK* fonts for drawing. They need a vector (scalable) font installed as a default font for the user to show text in different sizes: bigger for titles, smaller for tables and text.

    However, you may want to change the font or text size for preference or accessibility reasons. We do not recommend changing the system fonts, obviously, and they are easy enough to override with user-defined fonts stored separately for each user.

  • Développeurs
  • Linux*
  • C/C++
  • Fortran
  • Débutant
  • Intel® Cluster Studio XE
  • Intel® Parallel Studio XE
  • Intel® Advisor XE
  • Amplificateur Intel® VTune™ XE
  • Intel® Inspector XE
  • Intel® Threading Building Blocks 4.1 Update 3 Readme

    Intel® Threading Building Blocks (Intel® TBB)

    Intel® TBB is a widely used, award-winning  C++ library for creating high performance, scalable parallel applications. Intel TBB is available as a stand-alone commercial product and as a part of the Intel® Parallel Studio XE, Intel® C++ Studio XE, Intel® Composer XE and Intel® C++ Composer. 

    New in 4.1 Update 3

  • Développeurs
  • C/C++
  • Intel® Threading Building Blocks
  • Parallélisation
  • Register for Intel® Software Tools Spring Technical Webinar Presentation "Design and prototype scalable threading using Intel® Advisor XE"

    I will be presenting on May 14th at 11am PDT on the following topic:

    Design and prototype scalable threading using Intel® Advisor XE

    Please register for this presentation using the following link:

    https://www1.gotomeeting.com/register/849275177

    Here is a short abstract of the presentation:

    Check out the Intel® Advisor XE 2013 Update 3..

    Intel® Advisor XE 2013 Update 3 guides developers to add parallelism to their existing C/C++ programs. Using this tool, you can identify where most of the time is spent in your code, which of those locations can actually scale to multi-core and what correctness issues are lurking in those locations. The information provided by this tool can help you decide where to thread your code more judiciously. You can learn more about this tool at the Intel(R) Advisor XE 2013 home page.

    SVD multithreading bug in MKL

    Reference Number : DPD200335246

    Product : Intel® Math Kernel Library (Intel® MKL)

    Version : Intel MKL 11.0 Update 3 and Intel MKL 11.1 beta for OS X*

    Operating Systems affected: Windows* OS, Linux * OS, OS X*

    Problem Description : 

  • Développeurs
  • C/C++
  • Fortran
  • Intermédiaire
  • Bibliothèque Intel® Math Kernel Library
  • Informatique parallèle
  • Pages

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