The Intel Software Network zone extends the existing software developer communities of the Intel® Software Network into this growing virtual universe. The Intel Software Network Zone has extensive multi-core content, training and opportunities to interact with Intel engineers and experts. The zone also will host a rich repository of technical content, online training, webcasts and other resources for developing manageability and mobility software.
Let me pose the question "What's really new in computerdom?" Standards have been set, new ideas popup and Google buys them out but what is really new in the area of computer innovation that spans the globe and gets a global acceptance? Let's face it if the we can't even get past the browser wars when will we get to the heart of some real and exciting innovations?
Time really flies and it can get the best of you... this post is over due. My commitment hasn't lessen but my time management has been lacking. To catch you up, the Show Us Your Threads contest has wrapped with Joe Shepherd letting his [http://softwarecommunity.intel.com/Contests/ShowThread/EntryDetails.aspx?entryID=131421] hyper-threads show as the winner. The Manageability Idea program yielded a number of great ideas with Eric Fong and is [http://softwarecommunity.intel.com/contests/idea/EntryDetails.aspx?EntryID=131510] "Smart Background Backup for Web OS Readiness" standing out.
ISN is a worldwide community with an international flare. The marketing team behind ISN is very international with members from China, Germany, India, Russia and US. The entire team has been in Arizona enjoying the sun and planning a great Q2 for the developer's of ISN. Check out the team at Taliesin West.
The Intel team is getting very excited about the new mobile platforms that are about to launch this spring. We've been talking about how the configuration can be extended and use cases. I'm excited about the game market and how consumer will use the platforms. There has been a lot of buzz in the market around game controls with accelerometer, force feedback, and motion control giving user more kenetic input (al la Wii). I was thinking that it would be cool to have an ultra mobile PC driving game that used the rotation of the device to control the steering of your car.