I'm back from the Game Developers Conference and a week of sorting through about 25 or so video interviews to bring you some of the highlights from Intel at GDC. Jerry and I just posted some of our favorites - including 2 pre-release gaming titles (Far Cry 2 and Bionic Commando) running on the just-announced the Intel® Dual Socket Extreme Desktop Platform (code named Skulltrail) with both games taking advantage of all 8 cores!
Part of the thrill of being a developer, at least it was to me, is being labeled a real "tech wizard" or a "tech geek" of some sort. The label brings in a sense of pride, a feel of invincibility, and most importantly something to brag about. I have personally seen business people and project managers label developers “tech whiz” and praise them on their technical prowess, and build a strong sense of pride on what the developers do.
Five months ago, Mark Barnes (a.k.a. Marcus) and I simultaneously decided to join Intel, after many happy years at Sony Computer Entertainment. We were offered a new and exciting challenge by Intel involving the Larrabee project that we found impossible to let go by: the creation of a new gaming team in Santa Clara, CA.
[http://www.foxnews.com/story/0,2933,330938,00.html] FoxNews.com is reporting the Toshiba may pull the plug on their HD-DVD video format which has been competing against the Sony Blu-Ray format for some time now.
The annual Game Developer's Conference will be held in San Francisco next week, and thousands of game developers like me can't wait. It's the fringes of the conference I'm most excited about. I mean the things you find in the hallways, side sessions, and even parties that are often the most interesting things at GDC. We're providing one example this year: the Intel lounge, near the session rooms. The lounge will feature various demos including my personal favorite, a demo called "Carry Small, Game Large".