In this post I'd like to promote the new SSE 4.1 instruction set extension as it relates to the quantization loop I wrote about a few months ago. As you may recall, the modified code from ‘quantize_xrpow_lines" looked like this:
The blog link below is an interesting example of why Intel should be supporting COLLADA (which we do btw). This user wants to enhance the quality of her photoshop work by using 3D objects with shaders applied, and use (and interchange) different DCC tools to achieve her best model effect.
Jugoslav Dujic is our next Intel Black Belt Software Developer. Our selection team met couple weeks back and we received a unanimous vote for Jugoslav.
Jugoslav has been a contributor to Intel Software Network for over 8 years (wow!) and has actively supported our communities by participating in the discussion forums, providing product feedback and more. Your contributions are greatly appreciated and valued! Congratulations to Jugoslav :-).
Anyone who has tried to find a problem or make sense of someone else's heavily threaded parallel code knows how cumbersome it can be to identify where a run-time problem really comes from.
Smoke is a tech demo that showcases a framework to support n-way threading of game technologies and performance scaling with Cores. Smoke is a teaching tool to demonstrate the ability to create a framework that can scale to any number of threads. It allows the viewer to control the number of worker threads that can access jobs created by the framework and match the number of threads to the total number of accessible threads in a system.