2014 Intel® Level Up Game Developer Contest Description
1. How to Enter
Contest winners will receive prizes as outlined below. All winners and their contributions, including the demo version of their gaming application, may be featured on any Intel.com properties and on 3rd party websites. Winning game demos may also be featured on the Steam®** online gaming platform.
Who is eligible to enter the contest?
If you are 18 years or older, you are eligible to enter the contest. This is a worldwide contest, with some restrictions. Please read the contest official rules for the details.
Is there a time frame for when the next release will be?
I assume that it will have both the memory leak - originally posted on Sat, 02/08/2014 - 19:53 by Joe M. and also the Access Violation when running on more than 16 cores - that I posted on 1/8/2014 - fixed? (We already have a non-released version of libmfxsw32.dll with the Access Violation fixed).
We are trying to release our product in the next couple of weeks ...
When using multiple Intel depth cameras, what can be done to avoid IR interference? Another topic I found on this forum indicates that the angle between the two cameras should be greater than or equal to 90 degrees:
Hello Guys i am new here so still picking up things.
I want to make a Screen Capture -> H264 Encode -> Network Solution. I tried x264 and it has latency of around 150ms grabbing a 1280x720@30fps feed. I achieved this on my Intel i5 520M Laptop. Now what I was wondering is, using a 4th Gen Intel Processor and the Media SDK (native h264 encoding [HW Accelerated]) will i be able to drop the latency? like say broadcast 720p@30fps wth a latency of around 40-50ms?
Hi Intel Support Team,
I have a question about Intel Media products.
- The following products include 1 year Intel Premier Support Service?
- If major & minor versions are released within 1 year after the purhase, can I get the latest verstions/updates by free?
Intel® Video Pro Analyzer
Intel® Media SDK HEVC Software Pack for Windows* OS
Intel® Media SDK Audio Library for Windows* OS
Intel® Media Software Development Kit for Server
Intel® Media Software Development Kit for Client
I'm using decode from system memory buffers into system memory buffers, using hardware acceleration. Unfortunately, this gives me NV12 buffers that I then have to convert on the CPU to RGB32 for presentation, which is very slow. Is it possible to have the conversion be performed by the hardware, and what would be the simplest way of doing that?
in my application I have to initialize and uninitialize the VPP. Reason is, that there can be different setups (usually size) for it.
When initializing the VPP using "sts = m_mfxVPP->Init(&VPPParams);" I receive the status "MFX_ERR_MEMORY_ALLOC" after some while, even if I only have one VPP instance at the same time and I'm clearing it up with "m_mfxDEC->Close(); m_mfxVPP->Close();". Afterwards I also close the session.