Following source code crashes gpa v2.1 even if D3DCREATE_MULTITHREADED used.
Does GPA supports the Poulsbo chipset (US15W)
Arethere any known issues loading shaders from resources?
When I call D3DXCompileShaderFromResource from my code shimd3d.dll tries to dereference the resource id and of course crashes with an access violation.
shimd3d.dll!10049180 (loaded at 10000000-10156000)
mov cl,byte ptr [eax]
eax = 10000 (= the resource id)
I've got nvidia, but this tool looked interestingand thought it might still show something :P
[NOTE: This is being submitted on behalf of Arif Widasa, who posted this as a comment to a GPA Knowledge Base Article.]
I get the following error message when attempting to run GPA:
i wants some details about how to insert graphics in the video games
I do see the requirement of a G45/GM45 chipset and also Vista driver revision >= 188.8.131.526 in the release notes of GPA.
Given that the Gen5.0 architecture is very related to the Gen4.0 architecture used by the popular G35/GM965 chipsets: Are there any plans to support GPA on the latter ones? Currently Gen4.0 is stuck at Vista driver revision 184.108.40.2066 and is not supported.
The GPA team has posted a number of Knowledge Base articles, which provide tips and tricks for using GPA to analyze and optimize your game or graphics application.
Please let us know if there are other topics that you believe would be useful for yourself and other community members.
Hello GPA users,
Currently here's what we have for GPA documentation and training materials: