I'm using the IGMAP on an application built around the Torque engine. The Torque engine allows either OpenGL or DirectX. When I use DirectX the profiler works fine, but when I use OpenGL it showsFrames Per Second: 0, Polys Entering HW Binner/s: 0, and Zone Rendering is red.
Total Video Memory, Polys Entering Renderer/s, Total Pixels Rendered/s, and Pixel shader Loads/s are displayed in both cases.
DirectX shows Z-Evicts/s equal to the frame rate. All other numbers are 0 in both cases.