opengl and hardware acceleration decoding

opengl and hardware acceleration decoding

Ritratto di qtnext

Is there is any coming hardware accceleration coming when we use opengl instead of directx ... I have application that are opengl based, and I can't use intel embedded platform atom because there is no opengl movie decoding support ... always for directx.

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Ritratto di Nina Kurina (Intel)

Sorry, no plans for OpenGL support. Regards, Nina

Ritratto di Eric Gur (Intel)

You can always copy the frames back to system memory, not a terrible overhead. The Media SDK can even do this for you (use a system memory frame allocator). Atoms are not supported by the Media SDK. Atoms have a completely different GPU (Imagination PowerVR based).

Eric Gur, Intel QuickSync Decoder Author Processor Client Application Engineer Intel Corp.

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