If we create a simple application which trap user gestures and work accordingly. We need to inherit UtilMPipeline class and override proper methods and call this UtilMPipeline.LoopFrames() method. LoopFrames is an infinite loop which will trap user gesture and we can raise our events appropriately.
I tried this in my windows application. Application starts and further start this gesture tracing in different thread which causing a run time error.
here is my question regarding assembly loading error.
Can anyone help me resolving this issue.