I'd like to reduce impulse applied by Havok at specific contact points.
Spaceship hits and destroys some static objects (like antennas) and these objects should slow down the ship. When I disable these contact points, it's close to what I want to achieve (except there's no slowdown).
Objects are destroyed when impulse is large enough and target object is destructible (e.g. that antenna).
I can calculate approximate impulse from separating velocity, contact normal and contact position. But it seems there's a lot of contacts which aren't applied by physics...and wasUsed() is always false, applied impulse is always 0
Can someone help me please? How can I identify right contact points? Is there better way to apply light impulse at certain contact points?