Tom Cruise and “Minority Report”, or Tony Stark and “Iron Man” – that’s what most people think of when you bring up the phrase “perceptual computing”. Imagine controlling your computer merely by using your voice or a wave of your hand, rather than a mouse, a keyboard, or even a touchscreen.
This week we are getting our hands deep into the sdk and the how we will use it to control Stargate Gunship.
Week 2 of the Ultimate Coder Challenge is now behind us, and quite frankly, it’s amazing that we’re only at week 2 with the amount of progress that has been made: playable demos, workable frameworks, and actual renderings of 3D/perceptual computing technology in action have all been presented this week. Here’s what our challengers have been up to:
Well, it's week 2 now and development is carrying on apace. I've managed to get a fair bit into Huda in the first week, so the question has to be asked "Will Peter manage to maintain this awesome pace?" We all know that was the question you wanted to ask, but were far too nice to ask, so we'll take it as read, shall we?
Well, this is the first week of coding for the Perceptual Computing challenge, and I thought it might be interesting for you to know how I'm approaching developing the application, what I see the challenges as being, and any roadblocks that I hit on the way. I must say, up front, that this is going to be a long post precisely because there's so much to put in here. I'll be rambling on about decisions I make, and I'll even post some code in for you to have a look at if you're interested.
Week 1 of Ultimate Coder is behind us and it’s been another exciting start to the Ultimate Coder Challenge. Challengers, for the first time, exposed their ideas and approaches to building futuristic applications where the mere waving of hands, tracking of eyes, or speaking out loud control the app experience.
Seven coders, four judges, seven weeks and a whole host of cutting-edge technologies begins today with the launch of Ultimate Coder Challenge: Going Perceptual. We're going to give you a front row seat to truly exciting innovation.
How the Challenge works
Intel® Perceptual Computing SDK - How To Use the SDK with the Unity* Game Engine
Going Perceptual is the theme of the latest Ultimate Coder Challenge, where 7 teams will have the task to use the latest Ultrabook convertible hardware along with the Intel Perceptual Computing SDK and camera to build the Ultimate app prototype, in just 7 weeks. We recruited 7 developer teams and or individuals to take on the challenge. Over the 7 weeks they will disclose their work including the issues, successes and learnings while working with this new technology.