The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices.
The following tools are offered as part of this release:
Digital media applications are unique in that they generally can consume all the processing power they can get. Unlike other tasks that execute in a few seconds, the rendering of stills, audio and video can take several minutes or even hours. Digital media applications translate increases in performance to increases in end-user productivity, and therefore should be written to take advantage of the latest platform technologies.
Just the Basics, Ma'am
By Steve Pitzel
I'm an animator, and have been one for over seven years now. If you're an animator too, you already know how important audio is to your work. In fact, if you're an animator, the chances are very good that you're a musician as well. If you happen to work in the Los Angeles area, you may be a professional session player, vocalist, composer, arranger, sound engineer…the list goes on. That's not unusual. The bond between animation and music is very strong, and they both require a sense of rhythm and "color."
"When you see a comics rack, even at a distance of ten to fifteen feet, you're overwhelmed by the energy and the grossness and the vulgarity and the pure vitality that's spilling off that material." Gil Kane quoted in The Comic Book in America, page 29.
The Challenge of Animating the Artist's Dream
Figure 1 - Artist's lament: "It never looks quite the same in the game…"
Source for Michelangelo's David: Digital Imagery © copyright 2001 PhotoDisc, Inc.
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