The world’s largest game developer conference is officially over, and what a week it was! From perceptual computing to game engines to HTML5, there was a lot going on. Let’s take a look at some of the Intel®-related highlights from this busy week in San Francisco.
Intel Perceptual Computing Developer Day
If you’re working on a cutting-edge visual computing application, download the new release the Intel® Software Development Kit (SDK) for OpenCL Applications 2013 to realize efficiency, performance and power savings. The new SDK includes certified OpenCL 1.2 support on 3rd and future 4th generation Intel® Core™ processors running Microsoft Windows* 7 and 8 operating systems.
This free webinar series presents tools, tips, and techniques that will help sharpen your development skills on developing and improving your high performance compute applications for multicore and manycore on Intel® Xeon® processors and Intel® Xeon Phi™ coprocessors. Expert technical teams at Intel as well as open source innovators discuss development tools, programming models, vectorization and execution models that will get your development efforts powered up to get the best out of your applications and platforms.
For week six Chris and Aaron made the trek out to San Fransisco to the annual Game Developers Conference (GDC) where they showed the latest version of our game Kiwi Catapult Revenge. The feedback we got was amazing! People were blown away at the head tracking performance that we’ve achieved, and everyone absolutely loved our unique art style. While the controls were a little difficult for some, that allowed us to gain some much needed insight into how to best fine tune the face tracking and the smartphone accelerometer inputs to make a truly killer experience.
Эта статья описывает, как построить простое приложение для магазина Windows используя Intel® Threading Building Blocks (Intel® TBB).
This article explains how to build a simple application for the Windows Store* using Intel Threading Building Blocks (Intel® TBB).
看到论谈上有这么多关于 png 图片的处理，但是有一点想不通，他们怎么都用 gdi+png 来处理呢？
cximage.lib libdcr.lib Jpeg.lib jasper.lib mng.lib png.lib tiff.lib zlib.lib