C/C++
GDC 2013: Perceptual Computing, HTML5, Havok, and More
The world’s largest game developer conference is officially over, and what a week it was! From perceptual computing to game engines to HTML5, there was a lot going on. Let’s take a look at some of the Intel®-related highlights from this busy week in San Francisco.
Intel Perceptual Computing Developer Day

OpenCL Developers Kit 2013 Now Available with support for OpenCL 1.2 and future 4th Gen Intel® Core™ Processor
If you’re working on a cutting-edge visual computing application, download the new release the Intel® Software Development Kit (SDK) for OpenCL Applications 2013 to realize efficiency, performance and power savings. The new SDK includes certified OpenCL 1.2 support on 3rd and future 4th generation Intel® Core™ processors running Microsoft Windows* 7 and 8 operating systems.
Intel Software Tools Spring Technical Webinar Series
This free webinar series presents tools, tips, and techniques that will help sharpen your development skills on developing and improving your high performance compute applications for multicore and manycore on Intel® Xeon® processors and Intel® Xeon Phi™ coprocessors. Expert technical teams at Intel as well as open source innovators discuss development tools, programming models, vectorization and execution models that will get your development efforts powered up to get the best out of your applications and platforms.
Intel® Threading Building Blocks, OpenMP ou threads nativas?
Artigo publicado originalmente por: Michael Voss (Intel)
Infrared5 Ultimate Coder Week Six: GDC, Mouth Detection Setbacks, Foot Tracking and Optimizations Galore
For week six Chris and Aaron made the trek out to San Fransisco to the annual Game Developers Conference (GDC) where they showed the latest version of our game Kiwi Catapult Revenge. The feedback we got was amazing! People were blown away at the head tracking performance that we’ve achieved, and everyone absolutely loved our unique art style. While the controls were a little difficult for some, that allowed us to gain some much needed insight into how to best fine tune the face tracking and the smartphone accelerometer inputs to make a truly killer experience.
Windows* 8 OS: Написание многопоточных приложений для магазина Windows* с помощью Intel® Threading Building Blocks - теперь c DLL.
Эта статья описывает, как построить простое приложение для магазина Windows используя Intel® Threading Building Blocks (Intel® TBB).
Windows* 8 OS Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks - now with DLLs.
This article explains how to build a simple application for the Windows Store* using Intel Threading Building Blocks (Intel® TBB).
cximage + png 图处理
看到论谈上有这么多关于 png 图片的处理,但是有一点想不通,他们怎么都用 gdi+png 来处理呢?
不是最高效最好的方法还是cximage+png图片处理吗?
使用cximage这个类,还需要你去下载一个cximage的demo。里面要用到这几个文件呀!
找到这几个文件之后把他复制到你的工程中,进行配置,这样你就可以用cximage这个类了。
第一步,打开的工程,点projects——settings
在这里配置成功以后,看一下你的里边是不是有这些东西。
cximage.lib libdcr.lib Jpeg.lib jasper.lib mng.lib png.lib tiff.lib zlib.lib
这几个东西是不是都有。你们好好捡查一下吧。
下来就是导入头文件。
你按下F5进行调试
看看是不是有问题。这样还不行,还要进行一下代码测试,是不是有问题,
在你的cxxxxxxdlg中添加头文件看他认不认。
#include "ximage.h"
public:
CxImage *m_bgcximage;
Many Faces of Parallelism
Many Faces of Parallelism: Porting Programs to the Intel® Many Integrated Core Architecture
Downloads
Download full lab instruction manual (PDF)
Download code (ZIP)
